Liam Twose's Recent Forum Activity

  • Appreciate that rekjl thank you and hope you meet your deadline.

    20 days..

    To get your entries in people! keeping your entries simple and effective is the key! remembering I'm looking for the irkiest, that could mean annoying, it could be gory, it could mean scary, but ideally something a little different.

  • Great to hear fridayjams! As the famous saying goes, every little helps!

    Ok so today is a pinnacle day in my #90daydev challenge as I just finished my 30th game over 30 days.

    Which also means I just cleared my first #30daydev. This one features purchased artwork, sound, music and has been polished alot more than all 30 put together, as I wanted it to stand out... I present to you...

    Pirate Dash - Sail the seven sea's for as long as ya peg leg can withstand the pressure!

    OR point your touch enabled devices at Pirate Dash

  • Awesome! Hopefully this will encourage more people to believe that they too can start making games, and bring more people to use C2! That would be a huge boost.

    Definitely! It's made my week, month and year!

    So who's working on an entry?

  • Ah no worries and yeah go for it. It's a great experience also no better game testers than the little ones. Mine play all my games lol.

  • > DUTOIT will you be entering?

    >

    I'm seriously considering it.

    Awesome, I say go for it Nothing to lose (cept time, maybe your head at the odd bug, oh and a chunk of your freedom).. BUT potentially a lot to gain.

  • Thank you all. This is just the beginning It feels great to be giving back to #gamedev and also to Construct 2 and Scirra. I've spent a lifetime making games and only now do I feel my journey has really begun, not to mention finding my true calling!

    Would be great to know who's entering, if you are please going to enter, please use the #30daydev hashtag as its monitored, that way I can retweet, share it on our Facebook etc.

    Good luck to all that enter. DUTOIT will you be entering?

  • That's right. Thank you Tom & Ashley.

    Since I started my #90daydev challenge I unleashed #30daydev to the world, basically 30 days of development to level up your game dev which is starting to take off. Especially over on twitter. In it's basic form its 30 days. 30 games. But the idea is you use the 30 days to spend on whatever's going to take your game dev to the next level and you shout your achievements using the hashtag #30daydev.

    So far we've been running less than a couple of weeks and 88 games have been created!

    Subscribe to Construct videos now

    by Nerd Cubed on Youtube, with just under 2 million subscribers. Which is an awesome result! Over 60k plays!

    Which means through October I'm running a giveaway via @30daysofdev where the #irkiest entry entered during my #30daydev's 30 days of dread until midnight 31 oct 2014! has a chance to secure one of the licenses. There are two up for grabs.

    Please head over to http://30daydev.net/30daysofdread/ for full details!

    If you already have a license please feel free to spread the good word to fellow game developers via your usual channels!

    Thank you and good luck to all that enter!

  • fridayjams go for it what's stopping you? Easily the best thing I've done in a long time, by far and feel like I'm actually walking the walk and not just talking the talk. Learnt so much more about construct 2 also. Double bonus!

  • So day 23 is complete. Had a few days break with the weekend, life etc.

    Introducing my next entry which is actually inspired by two of my earliest #90daydev entries.

    Human Darts

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  • Thank you Blacksmith - your comment is really appreciated glad its inspiring others!

  • .... ANDDddd Paddle Ball just had a baby! Hold touch to draw paddles to direct the ball to the goal.

    Paddle Power

  • Day 22 and with it brings...

    Paddle Ball - Touch the paddles to keep the ball moving.

    This has also just given me an idea for my next one, which I may well put out today also

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Liam Twose

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Member since 9 Jul, 2013

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