mapmerry's Recent Forum Activity

  • is there a quick way to export just one layout of a game to give people for testing?

    Right now my games file size is getting quite large and i'm having to keep re uploading big file sizes for my testers to have a look at a single layout in the game.

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  • Is there any way to move my topic from the completed to the unfinished section?

  • Did it ok but I wouldn't add parts like the bit on the third or so level where you can't see down so you just choose left or right, one being death.

  • military style level enemies:

  • Now that the tutorial is done I'm working on the next stage which is a military style ship with Ursa, mecha musume tank style.

    <img src="https://dl.dropboxusercontent.com/u/84362299/sniper%20and%20ship.png" border="0" />

    I've started on the current small enemies for these levels which will be stuff like planes and tanks. Feel free to suggest what you think might make a good enemy in this area. I haven't got the enemies fleshed out yet.

    <img src="https://dl.dropboxusercontent.com/u/84362299/tank.gif" border="0" />

  • It's playing perfectly fine here, using chrome. I think its a bit too easy though, after a few mins I just exited because I could easily collect the coins without issue.

  • Finally got around to making a tutorial on how to play the game when you first click start game:

    I uploaded a new build for people to play with this in place.

    Windows download version: https://dl.dropboxusercontent.com/u/84362299/marauders.zip

  • Looking great, liking some of the pixel effects like when you use the charge down power.

  • After a lot of thought and research I have decided to edit my game to be more inline with the casual market, you can find my new enhanced web version here:

    Marauders: corona of the flap

  • I'm not a fan of low bit pixel but this did not stop me from enjoying this game. Really well done and I had fun playing it.

    My only gripe would be the instant deaths from falling make the enemies seem tame in comparison. I had no fear of enemies it was cliffs that scared me.

    Managed to slide down a cliff backwards one time on the green skele, not sure if that's supposed to be in it

  • im a beginner myself but on my game I have an instance veriable on my main character that disables all my controls (all controls only work if that variable is 1 on each event)

    Then I set the variable to 0 during attack and when its finished set it back to one.

    Getting hit or anything like that which cancels the attack also sets it back to one.

    there might be a better way but it works for me.

  • like the graphics but I would make the attacks a bit more solid, make you wait for it to finish before you can move and attack again. Right now you can spam n and m and do 20 hits a second.

    also maybe when you press attack while running have it stop and do the attack. It took me a while to figure out that attacking was working.

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mapmerry

Member since 26 Jun, 2013

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