mapmerry's Recent Forum Activity

  • This is a video of Cygnus in action after animating him in flash.

    cygnus boss video

    <img src="https://dl.dropboxusercontent.com/u/84362299/Screenshot%202014-02-06%2010.06.14.png" border="0">

  • Latest boss walk-through of my game marauders.

    He should have invincible effects which is why you need to hit those floating generators but not currently working in r160, also the music is placeholder music because I don't have one for this boss yet.

    cygnus boss video

    <img src="https://dl.dropboxusercontent.com/u/84362299/Screenshot%202014-02-06%2010.06.14.png" border="0">

  • If you want to roll back on steam just right click properties on construct 2 in the library and untick the option in the beta's tab. It will roll back to the latest stable.

    Just done it myself to carry on with my game while waiting for the next patch.

  • A quick small project that someone asked me to do and a new graphics style test.

    The characters just a placeholder I used from another game.

    <img src="https://dl.dropboxusercontent.com/u/84362299/house%20searcher/Screenshot%202014-01-27%2015.56.59.png" border="0" />

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  • Coin op story is a fantastic game. I love the altered beast effect.

  • loving the art and animation.

    one thing I wasn't too fond of was the large recool time after a block/counter but the attacks felt good.

    perhaps on a successful hit an added effect would be good to visualize the contact.

  • second main boss is under construction. For humanoids I tend to do 3D animation then rota-scoping over it in 2d + 2d exaggeration added on the side.

    Here's my boss guy currently as a 3D model:

    <img src="https://dl.dropboxusercontent.com/u/84362299/marauder%20gifs/output_qOPvly.gif" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/84362299/marauder%20gifs/output_VPput6.gif" border="0" />

  • This works great thanks. No more errors.

  • Ah yes that's in it quite often in my game.

  • Hi, been using an old version of Magicam for a while and noticed a later feature I would love to get in my game but when I update to anything past alpha 3 I get this error when trying to start my project.

    Action ID does not appear to exist in related plugin

    Condition: plugin->HasActionID(act_id)

    File: Projects\EventAction.cpp

    Line: 43

    Function: __cdecl EventAction::EventAction(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&,unsigned __int64)

    Build: release 156 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Not sure if that means anything.

    Have any idea to what the problem might be? my other projects work fine.

  • Ok been working on Columba level. Heres the latest build up to the halfway point boss.

    Marauders columba

    Preview pic of the sub boss:<img src="https://dl.dropboxusercontent.com/u/84362299/Screenshot%202013-12-18%2010.44.03.png" border="0">

  • if open you mean tabs at the top I usually only have 4-5 open at once.

    layout objects wise changes per map but around 30 different objects per map and lots of instances of most. Maybe a few hundred on some maps.

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mapmerry

Member since 26 Jun, 2013

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