mapmerry's Recent Forum Activity

  • I have created a game for my students to learn some English vocab at home while they are away. Feel free to have a go and give me any feeback.

    https://www.construct.net/en/free-online-games/eighost-13348/play

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  • I have only just started making a new game again but I have been testing using markers to make the background. It will be a magical girl game.

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    Oh, thanks for showing me I will give it a test. I did not know about this feature.

    Cant really optimise the game much further than I have it just has many thousands of frames of animation. Each layout isn't that big but the initial game load takes a while.

    One thing I would like is a faster way to preview and edit code while in the fine tuning stages for big games.

    When I edit a number value and quickly test each time it takes me 52 seconds to preview the layout which has very slowly been taking longer and longer as I make the game.

    sometimes my development time goes like this:

    add 10 to value

    wait 52 seconds to load

    -5 to value

    wait 52 seconds to load

    +3 to value

    wait 52 seconds to load

    value numbers are an example but I can spend a few hours in fine tuning but spend 90% of that time just waiting on game load.

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  • Ah ok. Wired 360 pad is what I use so I'll have to wait for the pad functionality to work before updating again.

  • Anyone else lose pad support when updating to nw.js 0.18.1?

    I currently have to move back to 0.17.0 because if I preview or export the game using 0.18.1 the gamepad doesn't work at all even though it works in chrome export.

  • Some of the problems people have had with my game on steam, this is using node webkit export:

    Can take a really long time to load. I can't reproduce this on any of my machines or friends machines but I had a fair few comments about it in the steam community hub.

    The game window can suddenly disappear for some people yet process is still running in the background. Again never happened in all of my testing.

    Game just wouldn't run for a fair few people at the start. One person said he got around this error by "fixed by del d3dx9_43.dll and replacing it with same 64bit" Not had any posts about it just not running since then so maybe people are using his fix.

    My game also runs slow for a lot of people but that was me over estimating the average persons PC. Expect a lot of your users to run the game with on board graphics.

  • I'm glad that is the only option as I ended up doing just that.

    It did ruin all the numbers in the physics/movements etc so even with just the current test map I had it was still quite a bit of fixing to do but at least I can zoom to 2x (which is now 1x) without the tiled images looking too different to the sprites.

  • Oh I noticed this and forgot to say about it.

    When you do rename back the the project name of your choice it doesn't seem to cause any problems but it would be nice if it exported with the right name like it did in nw.js 12 and below

  • Got with and without here. I would also recommend changing buttons off numpad. I made that mistake once and someone tested with a laptop then couldn't play it.

    edit: oops specs are

    i7-3820 3.60ghz

    16gb ram

    gtx 770

  • Thanks for the input. How did you get on with having to wait if you miss an attack? I also recently just uploaded it to have sound so theres a new version with some slight tweaks.

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mapmerry

Member since 26 Jun, 2013

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