mapmerry's Recent Forum Activity

  • The third main boss Ursa:

    This is a 3d model i'll be using for a template that will then be imported for 2D animating.

  • Checking out the latest boss parts work right.

  • Video of an air stage on the Cancer ship:

    http://youtu.be/9xo9_v5ZqZs

  • Thanks for the compliments! If you play a level that you thought was boring or too frustrating feel free to tell me.

    As I've been going through the game some of the earlier levels I made may seem a bit weak in design compared to later ones while I got used to construct 2.

  • Video of one of the stages in the airship Cancer:

    http://youtu.be/5G9DtArqWVU

  • I think the robots speed is fine unless you wanted to add a dash on double tap or something similar. Slowing the pickup maximum drop speed I would say will be better.

  • Liking the idea of this and can see it being a good game fully fleshed out.

    A few things I thought didn't work too well or suggestions I think would make the game better:

    The way the enemy objects bounce around when you hit them looks odd to me. the way they randomly instantly move and change angle. I think it would look a lot better with a different effect such as bouncing the opposite direction the bullet hit it slightly or gradual movement insteat of instant.

    As medipacks and health etc reach the bottom bit they seem a bit too fast for me. Maybe lowering the max fall speed of them a little.

    Even when collecting every ammo with two guns equipped I ran out before there was more ammo to collect. This makes the gameplay a little frustrating when waiting for ammo. Especially if it drops in an area you have to charge into tons of enemies for.

    Apart from those things I found it enjoyable to play.

  • Awesome I replaced my shoddy save code with webstorage with global variables and my project works a lot better.

    Thanks for the reply.

  • I have auto saving in my game but at the moment it currently works like this:

    -first layout loads game and sets a load variable.

    -it loads the game where it saved at the end of a level and with load variable on it takes you to the main menu.

    -main menu takes the load variable off.

    The problem I have is I can get some weird errors when doing this aswell as random sounds playing in the main menu screen.

    Is there a way to not save game state but to just save global variables as they are and then load the global variables on start up?

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  • Latest build with the first level on the cancer stage:

    https://dl.dropboxusercontent.com/u/84362299/marauders.zip

    Sorry for the direct download and size it's a bit too big to make a website version of it now.

  • Thanks! i'm hoping to add a bit more to it like maybe some lighting because I don't think its quite at what it should be yet.

    I use a tablet to do the artwork in the game though its a cintiq draw on screen kind rather than the standard tablet.

  • retrodude

    Thanks for the compliments the animation are what I spend a lot of my time with on this game so i'm hoping to have them look nice.

    I Use flash for my animations but mostly redraw every frame separately to not have the motion-tween feel to it.

    On humanoids I animate simple skeletons in 3dmax to cheat with keeping proportions right because i'm not really skilled enough to keep it all uniform in freehand animation. Then I draw over it in flash.

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mapmerry

Member since 26 Jun, 2013

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