SNN135's Recent Forum Activity

  • Fervir: The animations is gorgeous, especially on the bats. Not sure if you've heard of Anodyne (indie Zelda-styled game), but it has a very similar feeling to that. Awesome.

  • Probably not the best way to do it, honestly. You'd be better off creating the additional objects (at the start of the layout) based on the difficulty, that way you can have everything on one layer.

    The only solution I can think of to the way you did it would be to use "Pick All" on every instance of that object, test if it is on a certain layer number/name, and then destroy it if it is.

  • I'd agree that the outlined ones look better on average, but as you said, it would be worth checking them on different background and at different sizes to confirm that.

  • For the tilting effect: have you considered using the "Sine" behavior with the "Angle" property? You can play with the "Magnitude" and "Period" values to get it working however you want it to.

  • I spend most of my spare time on it, or at the very least, something related to it (e.g. learning programming). Probably about 20ish hours a week, if I had to guess.

  • No, I don't think this would have anything to do with families. It should work without using them.

    Can you post a screenshot of the code in question (.capx would be preferred, but if you'd rather keep that private, a screenshot should suffice)?

  • Looks much, much better with the metal additions. Nice work!

  • In addition to using "On hit target position", you could use "Pick nearest <target>" in the same condition (or as a subevent of "On hit target position"). This should only change one of them.

    Let me know if that doesn't work.

  • I don't own a tablet, so I'm limited to using the mouse. It's takes a little while to produce anything half decent, but I've kind of gotten used to it at this point (no idea what a tablet would be like, though I imagine it's quite a bit faster).

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  • gillenew: I'm liking the style. It has a very Shantae-esque feel to it in terms of both the characters and the graphical style. The ship seems a tad undershaded compared to the rest of the foreground though - might be worth adding another color to it. Otherwise, nice!

  • Hi,

    I originally started at a popular ROM hacking website for Super Mario World several years ago (most people who are into that scene will know what it is), and developed an interest in game making from there. I actually registered here a couple of years ago but never really introduced myself, so .. hey!

  • It's a little hard to follow exactly what you're asking, especially with the timer bit. Are you saying that if the enemy is moving towards target X (for example) and it passes over target Y on the way, it triggers the event? If so, it's because you're using the "is overlapping" condition. A better alternative might be to use MoveTo's "On hit target position".

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SNN135

Member since 25 Jun, 2013

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