Erfeo's Recent Forum Activity

  • So what exactly is this for? Why not just open the source photo in whatever image editing you want and draw in a layer on top of that?

  • Bitballoon is what I use. It's free and I've never had problems with it.

  • Great, show me what you have!

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  • Hello,

    I have been using Construct 2 for a while now and I would like to work together with other people to gain some experience. I have about an intermediate knowledge of C2 coding and would like to practice with someone else, preferably someone with experience. But I am more interested in the design/narrative side of game making, I can also do a little bit of art design. If you have an interesting non-commercial hobby project, I would like to hear about it and maybe we can work together. Or maybe you would like to see what I've been working on.

  • HI Guys,

    Check out this page for great Construct 2 tutorials and CAPX files for basic and smooth grid movements...

    https://c2tutorials.wordpress.com/?s=rogue

    I tried "Smooth Roguelike Movement 2" but the player becomes unaligned from the grid if you press different directions in quick succession.

  • I've reuploaded it: http://drone.bitballoon.com/

    It's really not very good though. Why do you want to play it?

  • Yeah I played it but from what I've seen a large part of the gameplay consists of jumping and I got to say it's not a pleasurable activity right now.

  • Magistross: Oh right, that would work. Since I learned about container, they seem the go-to option for this sort of thing but I'm beginning to see that they have a lot limitations. Thanks for the help.

    alextro: It prevents the enemy from performing actions like moving or shooting and plays an animation. Why would this cause a problem?

    Why would damage need to go first.

  • So what I want is relatively simple:

    When bullets collide with enemies, damage the enemy

    When bullets collide with enemy head, damage the enemy more

    The "heads" are invisible hitboxes in the same container as the enemies. I have it working for one type of enemy and type of bullet, but I have many types of bullet and enemies so I need to work with families. I've tried this:

    But this won't pick the enemy in the container with the head that is collided with, so all enemies are damaged.

    How do I make it pick the right enemy.

    Edit: I'm putting the word "headshot" here so it might help people find this thread in the future

  • I think the controls could be good enough for a pure puzzle game (but still somewhat uncomfortable). However for platforming it's not smooth enough. I guess it depends what the main focus of the game is.

  • New Version!

    Biggest addition in this version are the Surge powers. Surge powers are triggered when you activate a new Essence.

    Fire: Leave a trail of flames on the ground

    Lightning: 4 deadly balls of lightning orbit around you

    Frost: a frost nova freezes enemies around you

    Light: a blinding flash

    Metal: a spinning mine is placed that shoots shards of metal

    Changelog v0.2

    – Added Surge powers that trigger when activating a new essence

    – Fixed some AI bugs

    – Walls can’t be destroyed any more, I don’t think it added anything significant to the gameplay but required regenerating the obstacle map

    – Changed how the Metal spell works

    –The Light beam can’t go through walls any more

    – Press ‘G’ to activate Cheat Mode

    Known Issues:

    • Difficulty still needs work
    • Sometimes the wrong Surge power is activated
    • Some Surge powers need a bit of rebalancing or maybe overhauls
  • Thanks for the feedback!

    I have thought about a health bar since it was present in earlier versions. But I removed because I repurposed that UI element for the Special Ability (teleport) Cooldown and I figured it didn't really add anything to the game except make rounds last longer. I think it's better to have shorter rounds in simple score attack games like this, especially when there's not a lot of conetent to experience anyway.

    I'll look into the difficulty a bit though, since I've solved some AI bugs that should make the game harder then it is now.

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Erfeo

Member since 24 Jun, 2013

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