Erfeo's Forum Posts

  • So what exactly is this for? Why not just open the source photo in whatever image editing you want and draw in a layer on top of that?

  • Bitballoon is what I use. It's free and I've never had problems with it.

  • Great, show me what you have!

  • Hello,

    I have been using Construct 2 for a while now and I would like to work together with other people to gain some experience. I have about an intermediate knowledge of C2 coding and would like to practice with someone else, preferably someone with experience. But I am more interested in the design/narrative side of game making, I can also do a little bit of art design. If you have an interesting non-commercial hobby project, I would like to hear about it and maybe we can work together. Or maybe you would like to see what I've been working on.

  • HI Guys,

    Check out this page for great Construct 2 tutorials and CAPX files for basic and smooth grid movements...

    https://c2tutorials.wordpress.com/?s=rogue

    I tried "Smooth Roguelike Movement 2" but the player becomes unaligned from the grid if you press different directions in quick succession.

  • I've reuploaded it: http://drone.bitballoon.com/

    It's really not very good though. Why do you want to play it?

  • Yeah I played it but from what I've seen a large part of the gameplay consists of jumping and I got to say it's not a pleasurable activity right now.

  • Magistross: Oh right, that would work. Since I learned about container, they seem the go-to option for this sort of thing but I'm beginning to see that they have a lot limitations. Thanks for the help.

    alextro: It prevents the enemy from performing actions like moving or shooting and plays an animation. Why would this cause a problem?

    Why would damage need to go first.

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  • So what I want is relatively simple:

    When bullets collide with enemies, damage the enemy

    When bullets collide with enemy head, damage the enemy more

    The "heads" are invisible hitboxes in the same container as the enemies. I have it working for one type of enemy and type of bullet, but I have many types of bullet and enemies so I need to work with families. I've tried this:

    But this won't pick the enemy in the container with the head that is collided with, so all enemies are damaged.

    How do I make it pick the right enemy.

    Edit: I'm putting the word "headshot" here so it might help people find this thread in the future

  • I think the controls could be good enough for a pure puzzle game (but still somewhat uncomfortable). However for platforming it's not smooth enough. I guess it depends what the main focus of the game is.

  • New Version!

    Biggest addition in this version are the Surge powers. Surge powers are triggered when you activate a new Essence.

    Fire: Leave a trail of flames on the ground

    Lightning: 4 deadly balls of lightning orbit around you

    Frost: a frost nova freezes enemies around you

    Light: a blinding flash

    Metal: a spinning mine is placed that shoots shards of metal

    Changelog v0.2

    – Added Surge powers that trigger when activating a new essence

    – Fixed some AI bugs

    – Walls can’t be destroyed any more, I don’t think it added anything significant to the gameplay but required regenerating the obstacle map

    – Changed how the Metal spell works

    –The Light beam can’t go through walls any more

    – Press ‘G’ to activate Cheat Mode

    Known Issues:

    • Difficulty still needs work
    • Sometimes the wrong Surge power is activated
    • Some Surge powers need a bit of rebalancing or maybe overhauls
  • Thanks for the feedback!

    I have thought about a health bar since it was present in earlier versions. But I removed because I repurposed that UI element for the Special Ability (teleport) Cooldown and I figured it didn't really add anything to the game except make rounds last longer. I think it's better to have shorter rounds in simple score attack games like this, especially when there's not a lot of conetent to experience anyway.

    I'll look into the difficulty a bit though, since I've solved some AI bugs that should make the game harder then it is now.

  • Power Surge 0.2

    LINK: http://powersurge-0-2.bitballoon.com

    You are a mighty wizard but you can never have enough magical power! Enter the Arcane Vault and collect as many magical Essences as you can. But watch out for the Guardians of the Vault!

    Power Surge is a top down shooter about a power-mad wizard with a scoring system inspired by Super Crate Box. This is an early version which uses mostly modified freeware art as placeholders.

    Controls

    Move with WSAD

    Cast Spells with Left Mouse Button (Uses the blue mana bar)

    Teleport with Right Mouse Button (Uses the orange energy bar)

    Use the next Essence with Space (Restores mana and gives you a new spell)

    Essences and Spells

    Fire: Hurl fireballs

    Ice: Freeze your enemies

    Light: Charge up a deadly beam of light

    Metal: Throw a spinning blade that returns to you

    Lightning: Charge and release a shock that jumps to 3 targets

    Known Issues

    Enemy pathfinding sometimes doesn’t work

    Difficulty and enemy spawning needs an overhaul

    Regenerating the obstacle map might cause framerate drop

  • Cool! I don't live in Berlin so a lot of satire probably went past me but of course the problem isn't confined to Berlin.

    It feels a bit silly to talk about in a game like this but I think the game would be a bit smoother with some balance changes.

    Like, it took me some time to figure out that being photographed also give you energy. It would be better if I knew that from the start and if there was more cocaine around. I needed to be photographed just to keep my energy up, which meant popularity was never a problem (or was that intentional?).

    I wasn't sure what was happening with the coloured bars over the police.

  • Again I don't have much technical knowledge but I would reconsider making it work on the web. If you use something like bitballoon.com it really shouldn't cause too much trouble especially since you only have placeholder assets.

    As for feedback for the actual game, I think you should see this talk by Vlambeer's JW especially since you like their game and are making a somewhat similar game.

    youtube.com/watch

    It certainly helped me a lot.