Erfeo's Forum Posts

  • Why can't you make it a webgame? (i'm not good with the technical stuff)

  • fromtheotherside.bitballoon.com

    ludumdare.com/compo/ludum-da ... &uid=34368

    A little game I made over the weekend for the Ludum Dare Warmup.

  • It runs fine on my desktop. I'm not good at the technical stuff so I can't give much advice there, except the enemy spawning system is a lot more complicated then I would make it.

    It looks really interesting by the way!

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  • This is my first game I'm showing off, I'm calling it "Drone" until I come up with a more catchy title.

    http://drone.bitballoon.com/

    It's a Flying Action game, heavily inspired by Vlambeer's Luftrausers. The objective of the game is to capture all the towers on the level. For now there are 3 levels, I'm not sure yet if I'm going to make more levels or focus on a score attack mode. The third level in this early version should be quite hard and I wouldn't waste too much time trying to beat it.

    Future plans:

    Difficulty overhaul: Right now, levels can be reasonably hard to beat but losing doesn't happen very often.

    Changing the way picking up weapons work: I think picking up missiles is a bit awkward right now so I'm changing that.

    Graphics I'm using pretty all placeholder graphics right, same for sounds.

    More Enemies/Weapons/Planes

    Feedback:

    How do you like the controls? I kinda like this simple control scheme but I'm also considering something like an alt-fire or weapon switching mechanic.

    Buildings Right now, enemies can shoot and move past buildings but you can't. This is to encourage you to destroy them. In another version I had soldiers who would actually hide inside the buildings, but that was very confusing. Do you like the mechanic or is it just annoying?

    Thanks!

  • Cool, I always like historical games!

    I think it would be nice if you could aim without moving around.

  • So, I'm making a top down shooter and I'm running into two problems:

    Firstly, I want to stop multiple enemies (all in the same family)from overlapping each other. I'm moving the enemies with Pathfinding and Bullet behaviours. Right now I'm using the Bullet's Bounce of Solid option to do this, which is pretty functional. However sometimes it create some erratic movements when for example more then two objects are close together. Is there a neater way of doing this?

    The second question is about implementing a 'knockback' to certain attacks. It would seem that the Physics behaviour is useful for this but I gather this behaviour is pretty resource intensive. Is that workable?

  • I like game, and I got the top score(Yaay!) ! But I have some little nitpicks:

    • The game seems to be slightly larger than Kongregrate's window which means part of the screen is cut off.
    • The rockets don't seem very useful to me, but maybe I'm missing something.
    • When you have double lasers you have to be careful not to pick up a single laser "upgrade", which I personally don't like.

    Anyway, good job!

  • I know what you mean but I don't know if that's possible.

  • I'm very new to Construct myself, so my advice will not be the best. However I'm working on something similar so I can tell what I'm doing.

    First I would make the Player sprite slightly smaller (31x31 for example). This makes it possible to go through the doors but it's very inconvenient.

    You want to use actual Grid Movement. I'm using this plugin for that:

    scirra.com/forum/pluginboard-layout2board-behavior-grid-move_topic51891.html

  • Like always, it's probably best not to buy until the last day of the sale. It might come up on a daily or flash sale (like RPG Maker right now is)

  • Hello, I'm Erfeo.