Erfeo's Recent Forum Activity

  • Power Surge 0.2

    LINK: http://powersurge-0-2.bitballoon.com

    You are a mighty wizard but you can never have enough magical power! Enter the Arcane Vault and collect as many magical Essences as you can. But watch out for the Guardians of the Vault!

    Power Surge is a top down shooter about a power-mad wizard with a scoring system inspired by Super Crate Box. This is an early version which uses mostly modified freeware art as placeholders.

    Controls

    Move with WSAD

    Cast Spells with Left Mouse Button (Uses the blue mana bar)

    Teleport with Right Mouse Button (Uses the orange energy bar)

    Use the next Essence with Space (Restores mana and gives you a new spell)

    Essences and Spells

    Fire: Hurl fireballs

    Ice: Freeze your enemies

    Light: Charge up a deadly beam of light

    Metal: Throw a spinning blade that returns to you

    Lightning: Charge and release a shock that jumps to 3 targets

    Known Issues

    Enemy pathfinding sometimes doesn’t work

    Difficulty and enemy spawning needs an overhaul

    Regenerating the obstacle map might cause framerate drop

  • Cool! I don't live in Berlin so a lot of satire probably went past me but of course the problem isn't confined to Berlin.

    It feels a bit silly to talk about in a game like this but I think the game would be a bit smoother with some balance changes.

    Like, it took me some time to figure out that being photographed also give you energy. It would be better if I knew that from the start and if there was more cocaine around. I needed to be photographed just to keep my energy up, which meant popularity was never a problem (or was that intentional?).

    I wasn't sure what was happening with the coloured bars over the police.

  • Again I don't have much technical knowledge but I would reconsider making it work on the web. If you use something like bitballoon.com it really shouldn't cause too much trouble especially since you only have placeholder assets.

    As for feedback for the actual game, I think you should see this talk by Vlambeer's JW especially since you like their game and are making a somewhat similar game.

    youtube.com/watch

    It certainly helped me a lot.

  • Why can't you make it a webgame? (i'm not good with the technical stuff)

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  • fromtheotherside.bitballoon.com

    ludumdare.com/compo/ludum-da ... &uid=34368

    A little game I made over the weekend for the Ludum Dare Warmup.

  • It runs fine on my desktop. I'm not good at the technical stuff so I can't give much advice there, except the enemy spawning system is a lot more complicated then I would make it.

    It looks really interesting by the way!

  • This is my first game I'm showing off, I'm calling it "Drone" until I come up with a more catchy title.

    http://drone.bitballoon.com/

    It's a Flying Action game, heavily inspired by Vlambeer's Luftrausers. The objective of the game is to capture all the towers on the level. For now there are 3 levels, I'm not sure yet if I'm going to make more levels or focus on a score attack mode. The third level in this early version should be quite hard and I wouldn't waste too much time trying to beat it.

    Future plans:

    Difficulty overhaul: Right now, levels can be reasonably hard to beat but losing doesn't happen very often.

    Changing the way picking up weapons work: I think picking up missiles is a bit awkward right now so I'm changing that.

    Graphics I'm using pretty all placeholder graphics right, same for sounds.

    More Enemies/Weapons/Planes

    Feedback:

    How do you like the controls? I kinda like this simple control scheme but I'm also considering something like an alt-fire or weapon switching mechanic.

    Buildings Right now, enemies can shoot and move past buildings but you can't. This is to encourage you to destroy them. In another version I had soldiers who would actually hide inside the buildings, but that was very confusing. Do you like the mechanic or is it just annoying?

    Thanks!

  • Cool, I always like historical games!

    I think it would be nice if you could aim without moving around.

  • So, I'm making a top down shooter and I'm running into two problems:

    Firstly, I want to stop multiple enemies (all in the same family)from overlapping each other. I'm moving the enemies with Pathfinding and Bullet behaviours. Right now I'm using the Bullet's Bounce of Solid option to do this, which is pretty functional. However sometimes it create some erratic movements when for example more then two objects are close together. Is there a neater way of doing this?

    The second question is about implementing a 'knockback' to certain attacks. It would seem that the Physics behaviour is useful for this but I gather this behaviour is pretty resource intensive. Is that workable?

  • I like game, and I got the top score(Yaay!) ! But I have some little nitpicks:

    • The game seems to be slightly larger than Kongregrate's window which means part of the screen is cut off.
    • The rockets don't seem very useful to me, but maybe I'm missing something.
    • When you have double lasers you have to be careful not to pick up a single laser "upgrade", which I personally don't like.

    Anyway, good job!

  • I know what you mean but I don't know if that's possible.

  • I'm very new to Construct myself, so my advice will not be the best. However I'm working on something similar so I can tell what I'm doing.

    First I would make the Player sprite slightly smaller (31x31 for example). This makes it possible to go through the doors but it's very inconvenient.

    You want to use actual Grid Movement. I'm using this plugin for that:

    scirra.com/forum/pluginboard-layout2board-behavior-grid-move_topic51891.html

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Erfeo

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