This is my first game I'm showing off, I'm calling it "Drone" until I come up with a more catchy title.
http://drone.bitballoon.com/
It's a Flying Action game, heavily inspired by Vlambeer's Luftrausers. The objective of the game is to capture all the towers on the level. For now there are 3 levels, I'm not sure yet if I'm going to make more levels or focus on a score attack mode. The third level in this early version should be quite hard and I wouldn't waste too much time trying to beat it.
Future plans:
Difficulty overhaul: Right now, levels can be reasonably hard to beat but losing doesn't happen very often.
Changing the way picking up weapons work: I think picking up missiles is a bit awkward right now so I'm changing that.
Graphics I'm using pretty all placeholder graphics right, same for sounds.
More Enemies/Weapons/Planes
Feedback:
How do you like the controls? I kinda like this simple control scheme but I'm also considering something like an alt-fire or weapon switching mechanic.
Buildings Right now, enemies can shoot and move past buildings but you can't. This is to encourage you to destroy them. In another version I had soldiers who would actually hide inside the buildings, but that was very confusing. Do you like the mechanic or is it just annoying?
Thanks!