DoudouSupreme's Recent Forum Activity

  • Hello Ridley12, you could look at HitFilm Express (not sure if I can refer it here), it's pretty advanced, makes me think of Premiere.

    It's free, you only pay for the addons you really want, that's really up to you. Tedchradar wrote a review about it and that's what they said:

    FOR

    Truly professional-grade software

    Great selection of online tutorials

    Highly extendable (for a fee)

    AGAINST

    Odd download process

    High system requirements

    Steep learning curve

  • Nepeo No worries, that's what I thought, I only bumped the topic ebcause I aw you replied to another.

    Well if it's possible to add that event that would be nice. Basically I'm turning of a bunch of things, and I would have liked to know that the player cancel the transaction to turn them back on.

    Also it could be useful to see how many transactions are cancelled for Game Analytics (even though I can't use their SDK since my game is support at 0-5 and they do not comply totally).

  • Nepeo Poking you again in case you did not see my question.

  • Welcome to Construct kokororeflection! I went on your website and saw what you did before.It seems you've been making games for a little while, I'd be curious, as game devloper myself, to know why you've stopped making them rather than creating assets, what's been the blocker if I may ask?

  • Hello everyone!

    I was wondering how the "On product X purchase failed" condition works?

    I am not sure when it is triggered, on what condition basically. Could you enlighten me Nepeo

    I would like to use it as it is intended in future.

    On Android, When you call the "Purchase product" action, it opens the Playstore pop-up. I thought I could use the purchase failed condition if the payment was refused or if the player clicked somewhere it to close the Playstore pop-up.

    But it does not work, probably because that's not what this condition is meant to be used for.

    And while I'm here, is there a condition I could use which records when the player dismisses the Android pop-up? If not I will use a pop-up that the player has to close if the purchase does not happen.

    Thanks for your help!

  • Thanks a lot all of you, I understand now! I did not know the "On Created" event was actually triggered before the "start of Layout".

    It all makes sense now, thanks for the tips :)

  • Hello both of you!

    First thanks for taking the time to reply to me!

    I am not sure I understand, but all objects are actually present at the start of the layout. I only delete the Titles and recreate them based on the choose action result.

    I tried to put a breakpoint before posting and tried to understand but I got more confused. Also it's not possible in "On Created" action apparently to put a breakpoint from what I can see.

    I'm a bit confused by the result and why the else condition is actually entered, I guess to the fact "On Created" is asynchronous?

    I have attached the test project here in case you want to check it out: dropbox.com/s/1iv0bvonih85oma/test.c3p

    Thanks!

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  • Hello,

    Tonight I was trying to fix a bug and I could not find out why until I stripped down my whole project to a tiny series of events. I identified my problem and I'm wondering how Else works in the example below

    https://imgur.com/a/3GiQ0tq

    (I don't know why but my images won't upload so I had to put it on imgur)

    So Titles " On created":

    1. if Test = 1 and "Test = 2 condition" in Else is disabled, Sun and Rainbow get destroyed

    2. if Test = 1 and "Test = 2 condition" in Else is enabled, only Rainbow gets destroyed

    I thought Else condition was ignored if the first part of a condition was true, but it seems not to be the case "on created", could you enlighten me? :)

    Thanks

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  • Hello!

    I finally took the leap and moved on to Construct 3 yesterday. I have been working on the app I'm making for the past 6 months and I thought it was time too start some internal testing via the Play Store since I also want to add analytics and a single IAP in future.

    So I also opened a Google Play developer account, and added my app in the console.

    I wanted to ask you some advice regarding the app signing feature and check what's best to do and if I did it right or not?

    So here is my situation:

    • I have a keystore that I created a while back to create signed apk via PhoneGap.
    • When adding the app in Google Play, I have enable the App signing by Google Play inadvertently and uploaded the APK I signed with the keystore I had
    • I read in another thread posted a few months ago that there wasn't much advantage to using this service unless worried to lose the key.

    And here are my questions regarding app signing:

    1. Do I need to do anything when uploading new builds? Or can I just export and sign the build as usual in Construct 3 with my current keystore then upload it in Google play and it will work?
    2. Since I have backed up my keystore at different places, would it be best not to use the app signing feature, and publish another app instead (since you can't revert the app signing and I'm only at the internal testing stage)?
    3. Is it worth creating a different alias or another keystore, should I want to sell the app in future if I was to make others (probably will never happen haha)?
    4. I released an internal test last night, it's still pending publication, I suppose it's normal since it's the first time I ever released the app?

    It's all a bit confusing to me to be honest so I would like to keep it as simple as possible :)

    Note: I also read

    - construct.net/en/tutorials/building-signed-apk-android-28

    - construct.net/en/tutorials/building-android-apps-apks-in-construct-3-19

    Thanks!

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DoudouSupreme

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