DoudouSupreme's Recent Forum Activity

  • notnsane Ok thanks. It seems to work fine when exported to NW.js

    blackcrypt Thanks for testing! I have just tried it and I don't have any problem running and jumping when pressing A or E. Not sure what the problem you're experiencing

    • Added keyboard support.
    • Tutorials will only show up if you're blocked the first time you're supposed to use those controls

    Keyboard controls are:

    A = Left

    D = Right

    W = Jump

    Space = Shoot

    Shift = Run

    E = Interact

    Q = Switch color

    Esc = Restart

    New version is 0.2.7

    http://konnee.free.fr/Color

  • Then that's cool

  • I like the the visuals, it looks really nice!

    That said, I think you need to work on the UI, at the moment it covers about half of the screen, which is overwhelming in my opinion.

    Anyway looking forward to see more.

  • Hi all,

    I'm trying to make a little platform game (name to be changed once I have a decent idea). Basically you can absorb colors to reveal platforms or hide obstacles, and later you will be able to use abilities.

    The art is pretty simple since I'm no artist. Hopefully you'll find that acceptable

    For now, you can only absorb one color. I only made an introduction level to explain the controls and the game mechanic. This is a tutorial level as such, but probably would not make it to the final game if I was to complete it. It was just a way for me to create some sort of VSD.

    Recommended to use a GAMEPAD to play the game. You can test the level here: http://konnee.free.fr/Color

    I'll add keyboard controls later in the week if I can.

    In this level, there are still a few things I'd like to do or fix such as:

    • checkpoints
    • tutorial triggers earlier at some places
    • elements affected by colour flash when you try to switch and you're inside one of them
    • sound / music

    In the upcoming weeks, I'm going to make some levels a bit more complicated, with more gameplay mechanics than what I've got in this little introduction level.

    Finally let me know if you have any feedback, things you liked or disliked

    Note:

    I don't know why, but the game seems to be a bit jerky from time to time. I don't have that many objects and it should not use much CPU.

    So I'm not sure hot to get rid of the jerking. It happens at my place and at work. Only been using Chrome though.

  • Thanks a lot for the capx, greatly appreciated! I thought about using the sine behaviour but had no idea how stop the cycle.

  • Well I used the MoveTo behaviour for now (3rd party plugin) to get a smooth movement.

    Let me know if you have a better suggestion.

    Thanks,

  • Hi all,

    I would like platforms to bounce down gently before going back to original position when the player character lands on it. How would you do that?

    I have got the condition to detect when the players land but can't figure out what action to trigger.

    Thanks for your help!

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  • A screenshot of the very early version of the platformer I'm trying to make

  • Thanks a lot both of you!

    I used Katala example to move the crate, that works like a charm. Greatly appreciated the time you put in creating that file!

  • Hi all,

    I'm basically trying to pull a crate in the platformer protoype I'm making.

    I managed to push the crate from left and right using the platformer behaviour, but can't manage to get the crate follow the character when pulling. Actually I did manage to pull it but then the crate at some point overlapped with the player, which got stuck inside. That's why I should probably not use the platformer behaviour, but I'm not sure how to actually do it differently.

    To detect when the avatar should be pulling / pushing the crate, I have put a rectangle that is perpendicular to the avatar. When it overlaps with the crate, and the player presses B on the gamepad, it will pull or push the crate depending on the direction of the stick.

    Any help would be gretaly appreciated!

    Cheers,

  • There you go, this is the logic behind it. File is attached

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DoudouSupreme

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