DoudouSupreme's Recent Forum Activity

  • blackhornet Thanks, that fixed the bug. I can sleep tonight

  • Good idea, thanks! I'll give it a try

  • Hi all,

    So I have add this bug for a little while. I'm not sure why this is happening.

    Basically when the saw collides with a volume, it's supposed to change direction. See events and layout below:

    https://copy.com/GpLQfOqIlmQXu7KF

    https://copy.com/sNbkj8meGKWNuoxh

    This is working most of the time but sometimes it seems to trigger twice and it goes into the wrong direction.

    I have attached a capx to download so you can see what happens. You may need to refresh the page a couple of times because the bug does not always happen.

    https://copy.com/lmsWI9PXADnIvxwe

    Please let me know if I'm doing something wrong.

    Cheers,

  • Thanks a lot! I'll give it a go in a minutes then

    I'm actually going to post a new thread about a bug I can't figure out to fix.

  • Hi all,

    I'm trying to improve the lighting in my game. I have seen some of the examples and made some test but I haven't been able to actually make something really nice.

    I wonder if it's possible to make the lighting in Construct2 like in Alto's Adventure and if yes how would you do it?

    Subscribe to Construct videos now

    If you can point me to some examples (capx) or have any advice to give me, I'd be very grateful.

    Thanks!

  • > An early version of the game I'm currently making

    >

    >

    >

    That looks really well-done and quite polished for an early version! The simplistic visuals are initially deceiving--there's a lot of neat detail in there! Great work, I look forward to seeing more from your game!

    Thanks a lot for your kind words <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • An early version of the game I'm currently making

  • Thanks for your reply, I'll try this then.

    Ta,

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  • Hi all,

    Basically I made a little platform that rotates with the rotate behaviour. If the character jumps on it, and the platform completely rotates, most of the time the character seems to stick to the platform and sometimes climb on top of it though you would expect him to fall.

    Since I'm not using any physics, I wonder how you would fix this?

    I have created a capx to show what I mean. Just jump on the platform and you 'll understand if my explanations we not clear.

    Thanks,

  • Hi all,

    I'm experiencing a problem with a gradient I've made once the project is exported. Basically I have got two different levels using the same gradient, which is using th effect "soft light". The gradient works fine on level 1 locally and after export. But on level 2, though it's exactly the same condition, the gradient behaves differently. See pictures below:

    Locally

    After export

    Anyone ever experienced something similar? Any idea how to fix this?

    For now I have removed the gradient, but it does not look as nice.

    Thanks,

  • Hi all,

    I'm wondering if scaling the layout "at the start of the layout" has any impact on performances? I suppose not but I prefer to check.

    Basically I have rescaled the level I made to see if that would play better before I make more levels:

    http://konnee.free.fr/Color_Scale

    But it seems to stutter a bit more when it's scaled down, specially compared to the original version:

    http://konnee.free.fr/Color

    So I'm wondering if it would be better to resize all the assets manually or not? The other thing I notice is the blur appearing in the background is a bit worse when moving, but that's probably logic since t's scaled down.

    Thanks,

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DoudouSupreme

Member since 23 Jun, 2013

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