atomoso's Recent Forum Activity

  • DevLog# 12

    After spending some time on making a tutorial I decided that I will leave it for future update. I guess making a good tutorial isn't an easy task.

    • created a "How to Play" screen explaining some of the basic mechanics of the game
  • Here is one from yesterday. Updated the UI and some other stuff.

  • Hi all,

    Long time since my last post, but I decided to take a brake from the project due to some burnout.

    Anyway, now I am back and here is my latest update on it:

    DevLog# 11

    • added "Evade" ability to the player. While in this short state you are invulnerable to attacks.
    • new animation for robot destroyed
    • new fx for gathering Junk
    • new particle for collection processors and gems
    • fixed bug where unit will get stuck during stage 3
    • all robots now share a common family for their health, thus making them more ease to pick
    • update ingame UI art with FX
    • combined two of the upgrades for Canartche-1000 and increased the damage it deals
    • added new ability for Canartche-1000 to be able to shoot rockets
    • player will get a hint when the bag is full of resources
    • fixed some minor bugs

    Michaelb :Thanks mate!

    I gave up on the idea for a full tutorial for now, as it will take me too much time. I will focus on a single screen describing the core mechanics of the game, so new players can understand what is going on in the game.

    Cheers all

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  • Awesome work everyone.

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  • kraed Thanks for the comment.

    Michaelb Thanks. I am almost ready with the public build. Thanks for the support

    DevLog# 10

    • new obstacle "Lava Pool" is now working
    • if you are in close range to the pool it will shoot a Lava Ball at your location
    • standing over the Lava Pool or the splash from the Lava Ball will damage you or your enemies by -1 every 1 sec
    • new enemy "Beholder"
    • Beholder will shoot two beam shots ( projectiles ) once he is leveled with the Y of the player
    • beam shots can hit the player or other robots
    • rgb channel separations effect is used when damage is taken by the player
  • ErekT

    Thank you. I am having a great time creating it, so I am glad it shows. When it comes to the sampling for now I am using Linear instead of Point, because I wanted to have the game running on full screen ( Letterbox Integer scale ). If I use it with Point sampling it looks sharper, but ration gets all messed up. It only works if the art is upscaled x2, x4 and etc.

    At some late stage I will do some experiments with "pixelate" or look for different solution. If you have some other suggestion I will be more than happy to try it.

    ahr Ech

    Me to, I am so eager to read yours and others feedback. And Thank you for the article, that was a great read!

  • Thanks for sharing. Just what I needed for my project.

  • Nice.

    Are you going to animate the background? Clouds, trees, falling leaves etc.

  • procrastinator - Thanks mate. There are a couple of

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    videos on my youtube channel. In the coming weeks I will be ready with a public alpha build, so you will be able to give it a try

    DevLog #9

    I present you my latest "Obstacle" - the Totem

    • By making full circles around it ( native american rain dance ) you can charge it up, up to 5 times. After that the next circle will trigger a thunder attack:
    • if there are robots on screen it will hit one
    • if it is raining and there are robots on screen, it will hit two of them
    • if there are no enemies on screen, there is a 50/50 change for the thunder to hit you ( the player ) or the main generator charging it with 30 energy

    There are only a couple of things I want to implement before I share my alpha build with you guys.

    After that I will focus on my Greenlight campaign.

    BTW can anyone point me to a good article/ thread about that?

  • onur Thanks.

    I am almost ready with the public alpha-build and as soon, as it is a fact I will send you a link. I will be more than happy to hear your feedback.

  • Raicuparta Simple yet it looks, so addictive. Good idea you have there!

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atomoso

Member since 19 Jun, 2013

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