atomoso's Recent Forum Activity

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  • InvaderX

    Hi, here is some feedback from me:

    • I find the small corridors ( in the story mode ) to be too narrow which makes them hard go through. I guess this is because your collision box is the same as the art and when you are at 45deg you will stuck.
    • after trying to play 'Story Mode' and got stuck two time I've read that it is still at wip stage. Maybe disable it for now?
    • I like the idea with the throwing sword
    • a restart button would be nice

    Overall I find the gameplay to be fun and I think it will only get better as you develop it further. Not sure what, but there is something with the collisions that I don't like. Maybe they are to big? At one point I've entered a room and immediately got hit by spikes.

    Anyway, good start.

  • Inversion

    After playing 'Parallel 2' seeing this makes me want to play it right now. Cool art style and I think it fits well the game you are going for.

  • Inversion

    Are you joking, I am more that happy about your comments. Keep them coming and thank you once more.

    I've made a new build with the feedback you provided

    1.22.04

    • fixed the bug where you can click on 'back' and 'homepage' buttons once you are in "Controls" menu
    • the game should tell you what exactly you need to build a gadget. Fixed the bug where the game told you it needed junk instead of processors
    • probes will not be able to hit you once your health is 0 or below it
    • lavapools will now glow in the night
  • Update 1.22.03 is Live. Here are the changes:

    • the game will make sure that you always start with at least 0 Junk. If you lose a level the next game will start with 0 Junk, if you won the collected amount will carry to the next.
    • fallen satellite probes will now give you 20 instead of 10 energy when you collect them.
    • fixed a bug where if you cancel the build order for Canartche-1000 ( the rc-helicopter ) you can't build no more.
    • robots won't be able to hit the player if they spawn on top of him. 2 seconds.
    • robots now create a red light during night when they spawn or are destroyed.
    • added "GoBack" button to the temporary "Controls" screen. You can also yous 'Esc' or 'B' on gamepad.
    • fixed a bug where you can hear the clicks in the "Main Menu" from previous pages.
    • fixed a bug where you got stuck in building mode if you press build again.
    • added functionality to "Settings" section in the "Main Menu" screen. You now can set fullscreen, turn-on/off sounds and music.

    Thank you all!

  • San

    I think, I know why this is happening. Will fix it tonight.

    Regarding the auto-walk bug, I have tried to reproduce it, but nothing happened. Are you sure you are not stepping on the "Oil stain" obstacle? It has the effect that your feet get oily and you can't stop for a short time. You can track it by the small steps you leave when the effect is on.

    Inversion

    Tonight I will investigate all of your feedback and will fix all of them.

    Probes are hard to see during nigh by design as I want it to be risky to go outside your vision. There is an upgare to the generator ( the anvil ) which makes them visible during night and reveal their healthbars

    Although I will think about making the visible for a short time as they warp in.

    Thank you guys, will be posting an update tonight!

  • Inversion

    Cool, let me know what you think about it.

    gillenew

    Hehehehe, thanks.

    San

    This one is a design decision as I want the game to be a survival at heart. You have to find time and space to be able to build or get hit by a robot and do it anyway. Thanks for playing!

    notnsane

    I have to agree with you on all points. The bad language is not needed, and as pointed below I have addressed that. I am still pondering on where to stop on that. Comedy + cartoon + gore can lead to some very interesting results. Think "Mars Attacks!" comics. Thanks for writing all that suggestions. As you will see I have already implemented some of them, but the rest will come to.

    Once again thank you all for playing the game.

    Now here is what has changed in version 1.22.02

    • you can now scavenge junk parts more easily as the radius is increased from 30 to 40
    • the game won't charge you bellow 0 processors if you mash the repair button over a sentry
    • you can now cancel a Build order ( 'B' on gamepad, "Esc" on keyboard ), but still can't move while building
    • bad language removed from the game and replaced with other phrases. updated some of them to sound better
    • you won't need to turn back on the generator once you have reached energy above 0. It will turn On automatically
    • when a PopNut Sentry is ready to be placed the slots will shine letting you know where you can put it
    • the main protagonist will let you know when there is no Energy in the generator
    • the main protagonist will say how to charge it if you are near it and it has no energy
    • he will also let you know how you can gather junk parts if you are at 0
    • the hero will let you know when you can build a gadget
    • fixed a bug where the game won't show you the controls when using a gameplad
    • "Stage 1" will show at level 1 instead of "Tutorial"

    Anyway the latest build is 1.22.02 Please let me know what you think about the changes.

    Btw I am not sure why, but my browser keeps forgetting to get the new version of the build and I have to refresh the page a couple of time before it do. Does anyone know a work around that?

  • Thanks for stopping by. I will definitely focus on making a tutorial very soon. Btw I've checked Star Nomad's greenlight page, and I must say I am impressed as well. You have my vote.

    Leaufai

    Comments like these keep me going guys! Thanks

  • Inversion

    Well, I guess I am the idiot here. There was bug in the save system which prevented you from getting the first upgrade for free, but it is fixed now. Once you got the required resources ( 35 Junk, 15 Processors ) the first icon should become active and you can build.

    Give it another try and let me know if you encounter some other annoying bugs. If you play it in browser you should look for build number 1.22.01 ( for some reason in browsers you will have to wait and refresh a couple of times before it recognizes that there is a new version ) The faster way is to re-download the executable version as it will be the latest one.

    Thanks for playing!

  • At long last my first public Alpha Build is a fact. I will be more than happy to read your feedback guys.

    You can visit http://www.nomoreprobes.com

    Play it in Browser

    or download it from Here

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  • Inversion

    Thanks man, I hope to see your feedback after you have played the game!

    regisRquoi

    First of all let me just say one big thank you for your time and interest.

    To be honest I didn't even thought about azerty keyboards. The arrow keys are reserved for the second gadget as you control simultaneously the main character with one hand and the helicopter with the other. I sure have to think about a solution to this, and I thank you again for pointing that out.

    When it comes to the text itself my idea is do as much, as I can myself, but at a later stage I will seek assistance from a native speaker, so things sound right. It is another case if you think that the text is misleading you.

    Can please explain how you have managed to complete the level without gadgets ( turrets, helicopters ) I am not sure which build you have played as I just uploaded the "correct" one. Maybe you've visited the homepage yesterday as I was preparing it for you guys? Anyway pls give it another try and see if this is still the case. You have to download it again. ( for some reason it takes some time for the browser to detect the new version, so my best advice is to Download it again )

    Frankly I am with you on this one. What you have played is the first level and not a tutorial. I've started work on one, but later decided that to make a good one will take to much of my time and ended up with a HowTo screen. I will definitely make a tutorial level, but this will come in a future update. I was expecting that people will see it is an alpha and will look at it with understanding. Not in my defense, but I am the only one working at the game.

    The idea with the small "E" "Q", icon over the character is brilliant. Thank you. I will implement in the next update! How haven't I thought of that is beyond me.

    About the building time, my idea was to teach the player that it is only safe to build when there are no enemies near you, but I know what you are saying about the frustration part. A cancel order you say.... hmmmm

    You can pause the game, use the pause/break button or start on a gamepad.

    Well, not really. There are very few people around me that have played and tested the game. This is the first time I am sharing the game outside a small circle. I guess that explains a lot. Hahhahahaha...

    Once again I want to thank you for you time you have put into the game and your suggestions. I will address most of them in the upcoming updates. The thing is that most of the time I am the only one that plays the game, and the idea of this public alpha build is to change that. With the help of you guys I will try and improve the game as much as I can.

  • StaticCloud

    The game looks very promising , and I like the mechanics. You definitely got the feel right.

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atomoso

Member since 19 Jun, 2013

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