szymek's Recent Forum Activity

  • tumira

    it's ok :)

    The biggest mistake I have made was ordering new Android tablet (old = not working screen+touch) from China... so I lost lots of time and still didn't get it, LOL.

    now I asked thefrob to check his app on CocoonJS launcher, in debug mode

  • tumira

    latest stable Construct, latest beta

    ad unit: banner 320x50, refresh interval 60

    I was working in IT company so my motto is "if something is working then don't touch it" so I always did the same. And it was working till last CocoonJS compilator update

    about C2: plain "on start of layout" show banner ad, on "end of layout" hide banner ad; of course I know that sometimes we have to wait to show banner

  • ionux

    great idea,

    but it generates (on Firefox) empty file

  • DUTOIT

    it works even with 4-5kb of text, yippie... now I will have to generate some normal looking font, because default SpriteFont is terrible for bigger amounts of text

  • tumira

    "Are your apps approved by admob ?"

    on old AdMob there is no "approval", apps just shows that they

    don't get ad requests... I do everything exactly like in the past

    (working ads in CocoonJS) just this time nothing shows

  • 1) There is no support for LeadBolt in CocoonJS

    2) While submitting app to LeadBolt it's enough to put link to i.e. your webpage (just any page, later you can change it)

    3) I'm pushing LeadBolt for Construct 2 support since JUNE 2013

    4) You can push them too:

    supportmwb@leadbolt.com

    appsmwb@leadbolt.com

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It seems that I'm not alone

    also thefrob has similar problem:

    • AdMob configuration OK
    • MoPub configuration OK
    • CocoonJS configuration OK
    • Construct 2 eventsheet OK

    yet no ads in app

    anyone else?

    in my situation it started over 1 month ago

  • DUTOIT

    +1

    thanks

    will check,

    so SpriteFont can support large amount of text?

  • DUTOIT

    congratulations for CAPX idea

    however just tried to put some more text and it shows only beggining (255 signs I guess?)

  • JWstudios

    Android compilation - works for me

    AdMob ads on Android compilations - still don't work for me [latest C2 beta or stable, ads setup exactly same as when it was working] (and ludei piss on my reports, it's not worth to write to them bc you always get reply like "ohh, ads works in our test app")

  • I have 2000-3000 signs of text that should be i.e. scrolled

  • In case of mobile app?

    CocoonJS does not support TextBox

szymek's avatar

szymek

Member since 18 Jun, 2013

None one is following szymek yet!

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies