szymek's Recent Forum Activity

  • hollowthreat

    app for kids <13 should have 'parental gate' for external links, including (I guess) ads too. So I guess - you can put ads for kids app, but you have to give possibility to "block" them via parental gate, lol. (as far as I understand this stupid policy)

  • anyway something with images :)

    maybe check collision maps?

  • "Tiled non-power-of-two textures are not supported - have to stretch the image to fit a POT"

  • further investigation:

    My app uses landscape view

    My ad unit is Phone / Fullscreen (320 x 480) and selected "Landscape" on MoPub level

    Now I see that if fullscreen ad is:

    • show in portrait, then click on "x" = landscape level view -> portrait ad view -> landscape level view = layout not centered
    • show in landscape, then click on "x" = landscape view -> landscape ad view -> landscape level view = layout OK

    and even if I selected "Landscape" on MoPub level - it still can show full screen portrait ads

  • I just tried Fullscreen ads from AdMob + MoPub

    (and CocoonJS: scale outer + stretch to fill)

    but I have little problem

    in all my levels I have

    On start layout > scroll to

    and going to center of layout (so app fit 16:9 and 4:3)

    when I initiate Fullscreen ads - it works

    however... when user click "x" button (he don't want to click ad)

    then he goes back to layout, but this time layout is not centered as it was after scroll to

    In general I saw that it happens also on "external" links,

    for example: user clicks "Rate app" buton,

    goes to Google Play,

    and when he is back: again layout is not centered as it was after scroll to

  • Compatibility: Requires iOS 5.0 or later.

  • Android 2.3

  • sometimes bigger music files can cause problem on CocoonJS (I had situation with 1 music file like 1st level music OK, 2nd level no music, 3rd level music OK... / when playing level after level /) also if you use CocoonJS - you will see "Powered by Ludei" logo + loading every assets at startup = huge memory spike (so game that could run on 512MB - needs 1 GB)

    other option is Intel Crosswalk, but it's not 100% reliable yet

  • I used some sprites with bullet behavior for background and have similar issue. When turned on collisions (8-10.000) then it jitters, if turned off collisions (10-20) then it's still not 100% smoooth too. Checked on Chrome.

  • CocoonJS:

    + developed for longer time: less bugs

    + 10 MB for standard APK

    + MoPub ads

    • loading everything to memory at app start (= memory spike)
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  • Joannesalfa

    what is your location?

    after what time you get any response?

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szymek

Member since 18 Jun, 2013

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