It's not my game but...
well...
just see it:
https://play.google.com/store/apps/deta ... .SochiDogs
<img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
simple but cute
graphically consistent
I just looked at 2 first ratings
I guess you are Nick and your sister or wife is Laura
question for 100 points: why the name of the threat must be visible over each post? I guess one time, at the top, is enough. We are not monkeys with short memory
I guess there is already new CocoonJS (with new Ludei logo) and in my case everything works fine, even with many moving objects + particles, tested on low-end dualcore CPU (~9000 in Antutu)
now I understand why my latest app works better on mobile with CocoonJS than on my Chrome
Q1: Why new forum is so narrow? It was much better when whole screen wide
Q2: Why it's so eye-candy, disturbing? It's hard to read new forum
—
"Letterbox in C2. In CocoonJS, I use Scale to Fill. "
if you select Letterbox in C2, then CocoonJS anyway changes it to "Scale outer". That's what I saw in logcat. Just FYI.
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ByR
do the flappy game :D
Ainxty
"Oh, also, exported app (pre-crosswalk) 18mb. Installed app on phone, 58mb - what?"
really? aahahahah :) ok.. ahahaha :) omg :)
Member since 18 Jun, 2013