tumira's Recent Forum Activity

  • cranberrygame

    I spoke too soon. The warnings are back. Maybe just another glitch ?

    I'm using Admob, Game (Google Play Services), Dialog, PowerManagement, GoogleAnalytics

  • codah

    I see what you meant by using container now . Sadly Family object cant have container(it would be easier if it can though). Right now I have maybe about 20 unique enemies in the family, I just need to create 20 Arrays put each in container to different enemy and also assigned UID when it is created. This would be soo much easier.

    Thanks!

  • codah

    Thank you for your reply. I understand about container, but in my game I want to add multiple in game information in each instance (based on the instance locations, etc,etc,softcollision with what UID and so on) . Then in the event I want each instance to loop the array and then decide what will happen next. Each instance will also modify,update,delete and so on the array.

    The closest I can see to do this in Construct 2 is store the information in a long formatted text. Then read them back using token and loop it. I was hoping not to do this way since this is going to really to make things too complex.

    Basically I just want each instance to store information in local array so that It can loop it back and decides what to do next, after that it will or maybe clear and reset the array.

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  • Hi

    Currently we can only add Boolean, number and text as instance variable. How do I add array as instance variable ? I just want every instance to remember their own arrays of information(based on their own conditions in the game).

    The total number of the instance is dynamic so I cant just create fixed number of arrays for each one of them.

  • tumira Out of curiosity (and out of hope that you can answer quicker than I can grep and figure it out on my own) what did you do to stop the shakiness of the iFrame, and do you think it would fix the seeming similiar issue with the div plugin? If so, I don't mind manually changing my runtime if you would kindly let me know how you solved the issue.

    theubie

    sorry for late reply. Basically I removed the tick value in the plugin which will try to readjust the position every tick. You can try to look at the official "button" runtime or plugin to check. I just use that.

  • cranberrygame

    Yup the warning regarding OpenSSL are gone. Maybe a just a glitch.

  • cranberrygame , IntelRobert

    I also got the same warning.

  • cranberrygame

    If you are free and interested with Chrome, can you also implement Chrome Store IAP ?

    For Chrome App or Chrome Extension

    https://developer.chrome.com/webstore/payments-iap

    https://developer.chrome.com/webstore/money

    Thanks

  • Ashley and eveyone else.

    Is this issue only effects from new updated chrome app package version ? My old published games( about 1 year ago) seems to still work.

  • rexrainbow

    Yup. But the problem is that the official plugin does not have steering or avoiding feature. Is it possible that you can take a look at http://www.red3d.com/cwr/steer/ ?

    The guy who created c&c in html5 refer to the link above.

  • rexrainbow

    Is this suitable for RTS game ? Using official pathfinding plugin I'm having trouble implementing steering or avoidance behavior. The moving units always overlapping or colliding with the other units.

    Any suggestions please ?

    Thanks

  • lucid

    I would like to report a performance inconsistency bug ? In my project I have about only 7 scml or spriter objects but the performance is not good on mobile (Galaxy S3 webgl enabled, chrome). I noticed that the performance usually going to drop in two conditions. When In multiple or repeat "system create object" and when multiple objects is going to be destroyed. Sometimes it is going to drop until single digit. This happens a lot in my galaxy s3. On desktop the performance drops in firefox.

    So I did a simple projects using GreyGuy example and you can see the jerking or stuttering happens when multiple greyguys is destroyed (when hit the ground). Its like a sudden pause or frame skip when Construct is destroying the objects . This is just one scml objects. In my game I use about 7 objects and that includes a lot of fruit or coin generations in infinite run style game. So there is a lot of stuttering.

    I hope you can fix this.

    Thanks

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tumira

Member since 16 Jun, 2013

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