— , me tooo
If you have the extra money, to be honest for 12$ and you get pro with android exporters. Why not ? You can still go for IOS and other exporters when they are on sale later.
— mind share with us your answer ? Intel XDK vs Native.
Just checking. Did you use the latest driver from nvidia ? 355.60?
Firefox 40 will disable hardware acceleration for anything older than 355.60.
Also update firefox to latest version. I think it is 40.0.2 or something
caktusbill
Thanks!
imaffett and everybody..
How do I delete old projects in cloud ? Previously we can logged in here at https://appcenter.html5tools-software.intel.com/
But now it just display something like "Thank you for using the Intel® XDK.If you are accessing this service from AppPreview, you may close the sign in window."
How do I remove old projects ?
Hi olkina
You could have good performance if your game is simple and maybe need to use cocoon.io for the extra fps in a bit more complex or bigger games.
Here are some of my games (all are using crosswalks(10-12) except Bobo World which is using cocoon.io)
https://play.google.com/store/apps/developer?id=Awesome+And+Crazy+Free+Android+Games
I only tested with Galaxy S3. Somehow Crosswalks 14 performance are not great on my phone. So I just use Crosswalks12.
You may want to use Cranberrygame plugins for ads and etc. Also admob banner might also eat some fps. There are more tips at the forum for performance and etc. So good luck!
Crosswalk 14 Shared Mode
https://crosswalk-project.org/blog/crosswalk-shared-mode.html
Tiny size and autoupdate from the store.
Hi ludei
This is a bug right ? Can you please fix this ?
Thanks
ludei
Your version code settings is incorrect?
If I set it to 20004 in the settings. It will generate and show 200042 when I uploaded to Google Play. (it shows 20004 +"2" because it is my second time compilation of apk or something)
Hope you can fix this. Thanks
Develop games in your browser. Powerful, performant & highly capable.
lucid
R4 has been released but it stills has the "Audio triggered" and "Event triggered" only triggered once for whole time bug. I sent you an email with example capx and spriter files already. Hope this can be fix soon.
Audio triggered and Event triggered only triggered once for whole time. I need to reload and refresh my project to see it working again.
—
Yep(at least for my platformer game). It's far better and less object for C2 engine to handle. I've encountered this issue and immediately change to tilemap for better performance.
Member since 16 Jun, 2013