tumira's Recent Forum Activity

  • How about Clay.io api ?

  • I have just released my third game. Monster Attack.

    The game is developed using Construct 2. The assets is made using Inkscape.

    Features

    -Local highscores

    -Global leaderboards (Using Clay.IO)

    -Fullscreen on all devices (Galaxy S3 and Note1)

    -CocoonJS ads (banner and interstitial ads)

    Below are the link for Google play.

    Google Play

  • Well thats not good. Even with Firefox 28 its still buggy. I guess we have to wait for Firefox 30. Maybe..

  • Finally..

    Tested with Firefox for android also.

  • austin

    I would like to suggest a "new games" category at Clay.IO, you know like at newgrounds ? So we can see and found new games easily.

    Whooppsss , turn out "Recent" is actually new games.

    Sorry!

  • ArcadEd

    How about other platforms ?( Windows 8 and Google Play)

    Which are your suggestion on best revenue compare to App Store ?

    I`m actually thinking about buying Mac Mini but still holding out. (already have Ipad)

    Do we really need Appcod.es ? Does it really improve your apps discovery ?

    Sorry that I asked alot..

  • sqiddster

    I think I read somewhere that those guys were unhappy with Spriter direction or roadmap, so they develop their own tools.

    We are now waiting for ver B6 which should bring alot of new features.

    Would really like to hear from lucid though about the ETA..

  • Hi

    Did anyone notice that if using dropbox or https, the ads wont work anymore with firefox and chrome ?

    Any solutions for this ?

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  • Hi jomo and jayderyu

    So far, my game Bobo Jump at google play ( play.google.com/store/apps/details ) uses about 30-50 seconds of background musics. Tested on galaxy s3, and galaxy note 1 and I didnt noticed any hang issues on my phone yet. (Compiled using 1.4.3)

    Though it is a bit headache when it comes to html5 audio.

    Before this I did noticed the hang issues , audio still looping in background and etc with cocoonjs.

    I just make sure that my audio is not mono and convert to wav using audacity.

    Then I just import to Construct 2 and let it generate ogg and m4a for me. If Construct 2 complains about error in ogg or m4a, then it probably a problem with the wav file (maybe it is mono or something else).

    But I'm just using samsung phones, so I dont know if other brands have different results.

  • Ashley

    Any info on this issue ? Is it possible to be fixed in next build ?

  • Ashley Jase00

    Just exported Space Blaster and tested with Ubuntu 13.04. Confirmed not working.

    Ubuntu 13.04 and above is going to be troublesome due to removal of libudev.so

    Here is some hack or solution for now ?

    https://github.com/rogerwang/node-webkit/wiki/The-solution-of-lacking-libudev.so.0

    Maybe Ashley can automate this process for us in next build ?

    BTW Ubuntu 13.10 just out. Going to download and test later on.

  • austin I just published my game at Chrome Web Store. But I noticed that Clay.io wont work ? I noticed this error at Chrome Browser Console.

    Refused to load the script 'https://clay.io/api/api.js' because it violates the following Content Security Policy directive: "script-src 'self' chrome-extension-resource:".

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tumira

Member since 16 Jun, 2013

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