tumira's Recent Forum Activity

  • Ashley

    Is it possible to include option in Audio object to force preload all audio during loading time ? I`ve uploaded my game to few publisher, they all keep coming back to me about the audio a bit stutter sometimes.

    For me, I just need to preload all my audio and put some custom loading screen during preloading.(Kinda like please wait thing)

    If I play flash games online, I noticed that almost all of them have a bit long loading time before the game start.

    So can I suggest few things in Audio Object properties?

    Force preload-

    1)preload all Sound Files

    2)preload all music files

    3)preload all audio

    4)disable (default)

    All the preloading is done in the first loading screen.This will make loading screen a bit long, but at least it wont effect the gameplay.

    Is it ok ?

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  • Hi

    I`m thinking about switching my focus to IOS App Store instead of Android Google Play. The main reason is that Google does not allow me to sell my apps due to countries restriction here

    https://support.google.com/googleplay/android-developer/answer/150324?hl=en

    I can`t sell and even use their google IAP service. So If want to continue develop on android, I can only rely on ads for revenue and the apps need to be free...

    I already have Ipad4, thinking of buying MacMini just to upload the binary to App Store that I received or downloaded from CocoonJS cloud.

    I just need confirmation, does Apple has this countries limitation like google ?

    Thanks.

  • Raiper341

    How do you implement the game Icon to your game ? Any tips ?

    Thanks

  • noranka

    Are you still looking for HTML5 games ?

  • austin

    I`m using latest Construct 2 (R149), however I noticed that when i`m using the fullscreen api (browser object to request fullscreen), the ads banner or even the small ads 125x125 or etc will disappear?

    Any fix on this ?

    Tested on Chrome and Firefox browsers(mobile and desktop)

  • thefrob

    Thanks for downloading it!

    I just tested it now. The ads are displayed but a bit of delayed. Maybe around 1-2 minutes and sometimes the ads not shown at all. I think it all depends on the ads inventory. For bobo jump I was using admob only so there might be no ads or delayed ads due to only one network ( I got a problem with Inmobi network)

    For fullscreen ads I did filed a bug to Ashley since the there was a bug with Construct 2 and fullscreen ads in older version. Ashley already fixed the bug in newer version after I already compiled Bobo Jump. So for Bobo Jump the fullscreen ads might just show only one time.

    Now for my next game I`ll be using Admob and Millenial Media.

  • Vati-nyan

    You did some mistake in "on Ajax completed"

    It should be

    Load table from csv string Ajax.Lastdata

  • Thanks Ashley

    Cant wait for next update. Previous game engine that I worked for have an extensive use of tiled for map editor.

    The tile map features is really going to help me designing my next game.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/65841566/R149PathfindingTileMapBug.capx

    Steps to reproduce:

    1. Add two tilemaps. One as Background one as Collision.

    2. Add solid behavior to the collision tilemap

    3. Add a sprite and add pathfinding behavior.

    4. Add 8 direction movement (for testing) to the player or sprite.

    Observed result:

    When touch or click on screen , the sprite or player didnt move.

    However when I move the player using arrow keys, it works. The collision

    tilemap works as solid and player cant overlap the tiles in Collision tilemap.

    Expected result:

    The sprite or player will move to the Touch.X and Touch.Y

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Win8.1

    Construct 2 version:

    R149

  • johnnyl7x

    mind sharing how much or on average you got from Win8 app ?

    This is Win8.1 app not Windows Phone 8 app right ?

  • PixelHero

    http://www.fetzenet.de/blog/?page_id=697

    If you like C# maybe you can see this new C# game framework. Using Net4.0,OpenGL,OpenAL.

    I really miss LINQ though...

    GameDevelop is very good alternative to Construct 2. I just hate that they split the forum to French and English.

    French section got a lot of post.

    If you want to try GameDevelop, make sure you download it from the forum instead of Main Page.

  • AnD4D volkiller730

    Slow performance in IOS or Android ?

    version 1.4.5(IOS) or 1.4.4(Android) ?

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tumira

Member since 16 Jun, 2013

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