DatapawWolf's Recent Forum Activity

  • klkitchens nah, it's not odd. But with me, I always trim down as many unnecessary processes as possible on my machines. It's a bit compulsive, I know, but on my old Win XP laptop, I got it down to around 16 processes running, on average, and it's still going strong after 8 years, a faulty fan, and an obnoxious 3.1 GHz single-core processor. XD

    But seriously though, with the amazing sales Steam puts up for developer tools, I really wanna know if I can use my Steam C2 licensed for a regular C2. Or, God forbid, I crack the original version to use my Steam license. >_> <_< o_o

  • I don't want to have steam running in the background as it is useless to have when using any sort of tools like RPG Maker or C2, and has always been a nuisance for me, so I was also wondering if I could purchase a license theough steam and then just use the one directly from Scirra.

  • It's not so much a bug as it is a possible issue. It's simply the absence of software checking to make sure the user hasn't visited the same thread within the last X minutes.

    This has also been mentioned before, along with the fact that some users - including me - have noticed double view counts, which hasd been going on for a couple years now.

  • Whiteclaws, that's what minimun reputation is for. :) Similar to the 500 min. to post URLs in posts, there are plenty of ways to prevent abuse.

    I do kinda like a +rep button, it's popular in many forums, and even though Scirra has their achievement system, it's not very user-to-user, more like user-to-software.

  • RookieDev, I believe the PayPal checkout supports all major credit cards, no need for a reloadable one.

  • Here's the exact code within a game's generated index file:

              <!-- SCIRRA LTD LICENSE AGREEMENT
                  ? FREE EDITION USERS ARE NOT ALLOWED TO REMOVE, MODIFY OR HIDE THE FOLLOWING
                  ? LINES OF HTML5 CODE FROM THEIR EXPORTED GAMES. REMOVAL, MODIFICATION OR
                  ? ATTEMPTS TO HIDE THIS MESSAGE WILL BE IN BREACH OF THE FREE EDITION LICENSE
              -->
              <a href="http://www.scirra.com" style="font-family:Arial;color:DodgerBlue;" title="Create games">Made with Construct 2 ? the HTML5 game maker</a>
              <!-- End of Scirra Ltd. free edition limitation -->

    So yeah, Aphrodite is correct, you may not remove it if you have the free version. When you buy the person or business license, however, you can do whatever.

  • 1. Go here: scirra.com/store/construct-2 and add whichever license you want to your cart

    2. Go to the checkout page: scirra.com/store/checkout

    3. Pay using PayPal or other supported cards.

    As far as I know only PayPal and therefore major credit/debit cards are supported.

  • Nice little tracks, I like 'em! Would love to hear more work from ya. :D

  • What I do to import anything not in a lossless codec is use Audacity to export into FLAC. It's probably not the best method, but it works every time, and better than other converters like FormatFactory.

  • I appreciate both your responses, thank you for taking the time to reply! I've been kind of busy, so please forgive this late reply. ^-^"

    Ashley, Our team probably will only have enough for one at the start, but yeah, we'll definitely look into WebSockets first, and go from there.

    thank you for the detailed reply! Hopefully TCP will be enough for what we want to do, namely, a Sidescroller. I don't know how twitchy the combat will be, but I've played with a few that got away with it just fine.

    1. The WebSocket plugin, was, I thought, documented as unsuitable for real-time MMOGs. But I'll check again.

    2. I'll take a look!

    3. I've been hearing on the forums that support might start up again, which means it sounds like it could be worth the effort.

    4. Sounds good.

    5. Hmmm, rooms.

    6. Oh, we'll have lots of patience, since we will be focusing on our other game ideas first before beginning multiplayer games. :)

    Thanks again, both of you! I will be doing some more research while playing around with Construct 2. I have to say I am very pleased with the documentation and support, overall, with this engine. :)

  • That is incredible! Looks amazing. :)

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  • So before you all go off on me, let me just lay out a basic game plan for my two-man team so you guys don't think I'm a "im making mmorpg where do i start anyone have plugin?" kind of person.

    1. We are going to determine what kinds of engines and platforms are available on which to plan for future game development.

    2. We will be creating everything from arcade games to RPGs to puzzle games, and every game will feature a different element of the distant MMORPG we plan on creating.

    For example, aspects of platforming/sidescrolling, storytelling, upgrading, magic/ability systems, multiplayer and server architecture, player shapeshifting, character creation and paperdolling, 2D perspectives, & al until we have the proper amount of experience.

    And this is what I would like everyone's input on:

    • Is Construct 2 a fit choice for creating and designing the client for a 2D MMORPG using solely HTML5 export options and TCP to handle data transfers? Mostly this is because I really enjoy the idea of cross-platform HTML5 support, so that anything from phones to desktops could play
    • If not, will it ever be? Is there enough of a future for both C2 and HTML5 to where MMORPGs will be feasible enough to pursue? Would working with another engine such as Unity3D be a better choice for developing a web-based MMORPG? Or Adobe Flash, for that matter?
    • If it is possible, what kind of native support for real-time connectivity is there? I was reading that the current vanilla packet functionality would only support at most enough consistency for a turn-based ORPG

    Thank you all!

    Edit: and to add what other engines I already know about:

    Any (every terrible) VB6 Engine

    NetGore

    Every 3D MMO engine

    BrowserQuest

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DatapawWolf

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