I appreciate both your responses, thank you for taking the time to reply! I've been kind of busy, so please forgive this late reply. ^-^"
Ashley, Our team probably will only have enough for one at the start, but yeah, we'll definitely look into WebSockets first, and go from there.
— thank you for the detailed reply! Hopefully TCP will be enough for what we want to do, namely, a Sidescroller. I don't know how twitchy the combat will be, but I've played with a few that got away with it just fine.
1. The WebSocket plugin, was, I thought, documented as unsuitable for real-time MMOGs. But I'll check again.
2. I'll take a look!
3. I've been hearing on the forums that support might start up again, which means it sounds like it could be worth the effort.
4. Sounds good.
5. Hmmm, rooms.
6. Oh, we'll have lots of patience, since we will be focusing on our other game ideas first before beginning multiplayer games. :)
Thanks again, both of you! I will be doing some more research while playing around with Construct 2. I have to say I am very pleased with the documentation and support, overall, with this engine. :)