DatapawWolf's Recent Forum Activity

  • Tulamide, you're scaring me hahah.

    Reminds me somewhat of the White Dragons in Castlevania <img src="http://images3.wikia.nocookie.net/__cb20080807153432/castlevania/images/5/56/Whitedragon3.gif" border="0" />

    As well as some clothing physics demonstrations I've seen.

    Thanks for the demos!

  • I did officially get linear interpolation working! Thanks zatyka for the capx file. I did take one line from your project and it was the degree of interpolation. Wasn't sure what to put until I saw your project used dt and then I went "Oooooooooh..." Hahah. So I'll probably be tweaking that value as I go on.

    Again tulamide thanks for the suggestion! That was exactly what I needed. :)

    I'll be updating the screenshots thread with some more progress as I go on.

    Finally, wish me luck using 3D arrays! ;)

  • This is an interesting topic. I swear I've seen the red cross used in many a game, including the Worms games and heck, Serious Sam games.

    There are ways to get around this, for sure. Soldat, I believe, uses a white cross and red outline.

    Overall, I agree that developers should err on the side of caution. But in all honesty if you've got an app using the red cross for health, don't bother removing it.

    My suggestion is that you simply make an original icon. :)

  • Well, what I had in mind is actually keeping track of their angles individually using the array I already use for types and such.

    Then I'll just update each position array element individually using AngleLerp like Tulamide said, and have that displayed on screen. :)

  • Thank you all for the wonderful comments!

    LittleStain I agree. If I can't figure out a form using the other suggestions, I will definitely upload something to look over. :)

    tulamide I'd never had experience using linear interpolation before, so I will give it a shot. Thank you!

    Paradox I believe that is also a good suggestion, although, (and I know I don't have an example here) that may not work with the setup I have. I'll try Tulamide's suggestion first and go from there, for now.

  • Sorry to bump but I'm surprised; no one has anything?

  • This is what I have so far, in a little video here.

    If you watch, as I click the blocks, they disappear and the other blocks take their place. This is because I have it set to calculate the position that each block should by:

    1. Taking 360 and dividing it by the number of blocks

    2. Positioning the blocks at the specified angle away from the little green center block

    3. Calculate distance from the block using Trigonometry.

    Right now, I'm keeping track of every block using arrays, since technically they are all one kind of object, but have different properties.

    So what I would like are suggestions as to - instead of having the blocks suddenly take their proper positions - making them glide to their proper positions in the circle when any one is removed.

    I'm kind of at a loss for how to do it, so anything would be appreciated.

  • thehen that's more Flash game development. The other side of the coin is user-based. Like I said, there are still some extremely successful games that are still accumulating users, even hiring.

    Allot of that, is, I feel, advertising. HTML5 ads will most certainly replace Flash ads, and so jobs tend to turn that direction.

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  • There are still quite a few competitive Flash-based games on the market, taking those of Artix Entertainment as an incredibly successful example.

    But yeah. Honestly, I've been seeing the web take a big turn to HTML5. I started playing web games in the era of Flash, and boy was that fun. But now, everyone seems to be switching over. Even my brothers rarely find popular games that use Flash.

    Last I heard even Runescape (originally Java-based) was planning on converting their entire game into HTML5. I never looked into it though, so I'm unsure what their specifics are.

  • Thank you DatapawWolf for linking your work. I especially like the blue level with the mummies. The music fits as if it was made specifically. The game looks very good, btw. I always have to smile when seeing the mummy's movement, almost like a "thriller"-dance-move <img src="smileys/smiley4.gif" border="0" align="middle" />

    p.s. Yes, you pronounced it correctly <img src="smileys/smiley2.gif" border="0" align="middle" /> Thanks for the comments and for watching my video! <img src="smileys/smiley1.gif" border="0" align="middle" /> I'm glad I got your name right, hahah.

    I will definitely be awaiting more short loops from you. They are a great resource to have, especially for class projects. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hey Tulamide! I actually used 3 of your loops for one of my game design class projects. If you want to check it out, you can here:

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    Credits and a link to your thread here have been put into the video description. :)

  • A good ol' search in the manual reveals this about the "Browser" Plugin (Click here) :

    pen URL in new window

    Navigate to a given URL in a new window (or tab if the browser settings override). This continues to run the HTML5 game in the old window or tab.

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DatapawWolf

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