DatapawWolf's Recent Forum Activity

  • Anything? I'd be willing to work out a tutorial for others, too. Just kinda need someone to start me off on the right path. :)

  • So I've been searching around the forum to find any good tutorials on using the C2 WebSocket plugin with either Node.js or Socket.IO.

    I can't seem to find much information that details how to set up both a basic game (even just movement on-screen) and a server that a C2 game client can talk to.

    I've seen plenty of tutorials and posts around the forum from way back when there were only 3rd party plugins to handle this, but nothing recent for C2's plugin.

    Does anyone know of a good tutorial for such? I've got a pretty good idea of how to go about client-server interaction as well as basic functions such as echoing player coordinates, but setting up both the server and the client and running them locally seems a little daunting.

    If there aren't any good C2-specific tutorials, I'd appreciate some basic instruction.

    ------

    And on a side note, if I were to use either Node or Socket, which one comes across as "better"? By which I mean more user-friendly, efficient, & etc.

    Thanks!

  • Thndr that sounds pretty amazing. Thank you for the links. :)

  • Hey , any more updates? :D

  • Hah, that screenshot. I really want to test it out, now. :)

  • More I think about it, this should be stickied. Until then, bump!

    tulamide, any more tracks and/or word on your website? :) I know it's only been a short while but I still enjoy being in the loop.

  • Anything composed by Yoko Kanno, a select few songs from random bands (which is anything from Veteran of the Psychic Wars by BOC to Lead Me by Sanctus Real to You're Going Down by Sick Puppies), anime soundtracks, Coldplay. :)

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  • Since commenting on all your suggestions would take time I don't have, lemme just say that they are well thought out, and I especially would like to see the array editor as you suggested. Arrays are heavily used in RPGs and a good editor speeds up the process. :)

    /le bump!

  • Oh! I think I get it now. :) I will try again in the morning when my head is clear. Thanks for the tip!

  • Here is my issue: I am trying to pick instances using values of their UID that I have stored in an array, but no instances are ever picked.

    This is the code I have so far, which is supposed to work as so:

    Player clicks glyph A, if there are any B glyphs to the right or left, change those to C glyphs.

    <img src="http://i40.tinypic.com/2euu3wk.png" border="0" />

    I have found out that reading the value of the array at position (X, 1) reads properly and I can set its value, however, the "pick instance" function never picks an instance and thus the proper frame of animation is never set (which represents a "change" in the glyph).

    I have tried commenting the deletion of the index at Level.CurX, but that has no effect on the object I am trying to delete.

    In fact, nothing seems to make it pick even incorrect glyphs by their UID, as I noted when I tried to simply destroy the instances to see if there was anything happening.

    The reason I have not linked any files is because there is nothing else to note that would have an effect on the code there. Every bit of what I am trying to do goes in that section.

    Any suggestions?

  • Thanks for the information, Sebastian. :)

  • Hey tulamide! Thanks for more amazing loops! Next time me with the new ones. I wanna keep updated on your work! :D

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DatapawWolf

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