DatapawWolf's Recent Forum Activity

  • I was actually really hoping the new API could be implemented. C2 is a web game development platform first and foremost. This would help users publish on the very platform C2 is built around. The publishing-related plugins available are the only reason Construct 2 is useful more than Unreal Engine 4. Otherwise, that's a high profile engine that is significantly more useful.

    Can't say I'm surprised in the end.

  • sidneycat certainly. Always a price. Are you seeking a license to host? Or you are interested in the source code? Or would like to purchase the entire game?

  • R0J0hound but what if the object is not changing? They are testing with a static object with platform that can be disabled or enabled with spacebar, and is immobile while measuring where the CPU usage is.

    I would expect that there be no draw calls if the platform object is not moving even if platform is enabled. This is not the case.

    There could be a legitimate reason, I understand, but currently the only variable here while testing is whether or not the platform behavior is enabled or disabled, and that's where the confusion is, I think.

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  • Updates! v1.2 is out!

    • Pressing R will now clear out the audio fade effect, and will not cause any other weird issues.
    • The background clouds now have at least a rudimentary scroll.
    • You can now change the volume of the audio and optionally mute the music.
    • Added a few more shuriken variants. Also, the floppy now has a reduced spawn chance.

    Also, so happy about having almost 800 total plays! That's a lot more success than my previous game, hahah.

  • fm4fanAT sorry about that. The link is meant to be able to access the preview, because it isn't publicly listed (public games in development can be one-star'd into oblivion).

    Also honestly not sure why the link isn't working for you. It's fine for me on a different network and without being signed in.

    Are you on a mobile device? Apparently Flash is also required on Kongregate (likely because of their ad-service) and mobile devices often can't play on the site, sadly.

  • There are no better paid or free solutions for recording audio/video than the free (as in beer) OBS Studio or Shadowplay if you have an Nvidia card in your machine.

    Of the two, Shadowplay often has the least overhead because it utilizes the GPU instead of the CPU, but it lacks the sheer number of options that come with OBS Studio. If you are recording gameplay that does not require the full power of your CPU, I would recommend OBS Studio because the quality that can be produced with the correct settings is superior. Be warned though, OBS Studio takes more setup time and is more complex. However if you are willing to learn, it will be considerably more useful in the long run or until Nvidia actually puts out more options.

    For recording GIF animations, I recommend either Licecap or GifCam.

    I have had bad luck recently with GifCam not being able to reserve more than maybe a gig in RAM, but Licecap also cannot record at the same rate and consistent quality at which GifCam can. it's pick your poison at this point, whichever you use that works for you. I don't have other recommendations because AFAIK there's no other superior alternative unless someone else in the forum can comment on that.

  • Awesome! Thank you for playing, NeonKraze! I have another build coming soon. My next goal is two more levels and volume controls.

  • chrisbrobs I appreciate you looking into it! I think I may use a pre-designed set of static images to achieve what I'm looking for, instead.

    The only last thing I was thinking is that the viewport size could be instead variables for the shader, input by the developer into the shader effect, and then using math to determine the approximate floating point size of each pixel and then shading pixels as expected. Other users have done this on the forum but I honestly can't wrap my head around any bit of the shader code to reverse-engineer it and apply it to the noise shader.

    Using integer scaling would also prevent any possible weird lines, so that shouldn't be an issue in that case.

  • obsproject.com

    Free, records everything, f#ck fraps

    Yeah, why are people overlooking this? It can stream, it can record, and it has a hell of a lot more options than even most paid software. I use it for absolutely everything and it has yet to let me down.

    You can also record multiple audio tracks in a single file. That way you can have a track in which your voice recording goes, and if you need you can edit it later. You can even record your webcam straight into the video.

    There is no other solution on the market that has yet to surpass OBS Studio, much less as freeware. Even Nvidia Shadowplay lacks the depth that Studio offers.

  • Yeah I don't think you can filter them out at all. What you can do though it mark specific things for your watch tab. But that may not suit your needs as well as just filtering out objects with no current entities in the world. :X

    Also, this game looks amazing! D:

  • rexrainbow oh don't worry, I learned that a long time ago. I've even gone so far as 4 tilemaps for 2 different layers. Two for the visual and two for the collisions, whatwith the inability to turn off collision for a single C2 tilemap tile, another feature I so desire.

  • 1. tiled support multiple tile layers, C2's tile map editor only have one layer.

    forgot about that! Being limited to one layer was frustrating. Seeing the functionality of Tiled unusable in Construct 2. That and not being able to load tilemaps at runtime was a bit of a letdown.

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DatapawWolf

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