DatapawWolf's Recent Forum Activity

  • You do not have permission to view this post

  • These are very neat. Nice work. : )

  • Sorry to conjecture when I'm not on my laptop at the moment, but, isn't there a trigger for "on regenerate obstacle map" that you can use instead of the wait function?

  • I was thoroughly impressed after watching the YouTube video from your first-post link. It looks amazing and precisely like something I would download on my phone. Nice work. : D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I believe you can make that wait 0.0 and it will still work, as it won't run until the next step, if I'm remembering correctly.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • In the events/actions you are trying to copy, all objects and variables of the same name and plugin type (that are being used by your event/action) must also exist in your target project.

  • I'll just add that I use Dropbox instead of uploading attachments because if I need to update a project *.capx then I can simply tweak the project from my desktop/laptop on the go and it'll automatically update for whomever downloads from then on. So there is that.

    But I agree, if users cannot perform upkeep on their own tutorial listings, then they should get a certain amount of time to update the tutorial, and it should become, say "archived" and up for grabs for others to re-create like you, bladedpenguin or whoever wants a go at it. : )

  • Derqs no prob.

    Just a suggestion for the spikes: instead of placing all the bones in front of the spikes, maybe add some behind? Or have each spike object dynamically spawn their own bones in a certain position on itself and randomly fore or aft itself?

    May be a bit complex for such a small detail, but perhaps if you've some extra time for polish. : )

  • rexrainbow I'm currently using it to sync objects as well, not just messages, but basically everything the Multiplayer plugin is set to do.

  • rexrainbow I realize it is "better," however, so far it has been much simpler to manage a client-server connection using separate server and client projects, and I've yet to run into any issues.

    What I'm asking is if there is, in fact, some limitation I might run in to by not having the client and host be one project, because so far no one has noted any such limitations. : )

DatapawWolf's avatar

DatapawWolf

Early Adopter

Member since 13 Jun, 2013

None one is following DatapawWolf yet!

Connect with DatapawWolf

Trophy Case

  • 11-Year Club
  • x8
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies