DatapawWolf's Recent Forum Activity

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  • This sounds great! I do not currently have use for this plugin, but I will play around with it since an official Photon plugin brings so many possibilities.

    And as with Astro I would also like to know. Also if if the plugin supports minification.

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  • DUTOIT that sounds amazing! Try for the heads up, if I can attend I will, considering the multiplayer is my senior capstone, heh.

    Also lennaert thanks again for some of your tips on multiplayer.

  • You can find a program that can replace the icon of it here, it's called Resource hacker.

    Nesteris We know. But it's still a pain, done using ye olde software, for only Windows executables.

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  • This is amazing! I'm surprised there are so few comments. It works very well.

  • KFC it would be great if someone could test it out. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://itunes.apple.com/app/bowser/id5 ... t=34237894

    Also, what is this bullshit:[quote:1jpp41tx]You must be at least 17 years old to download this app.

    Frequent/Intense Mature/Suggestive Themes

    Unrestricted Web Access

  • Part of the smooth movements ... if you steer ... your need to steer everywhere host, yourself, other peers

    When you tell the host to move, make sure to move yourself too on the peer, so the updates from the host back to you do not have that high of an impact as you were already in the right direction yourself

    do that, but it still seems like the player moves too much and jitters back a few pixels. I think in my case the peer is actually moving too much. :/

  • lennaert

    The floors just required a smart approach to them, lots of knowing when 'not' to invoke something combined with a couple else's in the right order. (image below of floor leveling collisions core)

    hanks for the screenshot.

    As to the multiplayer, I spent weeks on end working out the mechanics and best approaches ... and in the end I managed quite well.

    -Knowing what to execute by who (host/peer/both) really makes a difference.

    -As few datasynchs as possible with a smart approach to movement.

    o you still keep the host authoritative of all connected peers?

    I named my layers to: level0, level1, level2

    Referencing them like move to layer: "level"&playertanks.activelevel

    hat's what I have so far, except "floor0, floor1, etc." :D

  • lennaert how do you create such smooth movement between all peers? D:

    Also, would you mind sharing how floors work? I'm trying to get the hang of 2.5D in multiplayer and while I think I've got the theory down, I've yet to try implementing it.

  • Further testing: seems it's ok now. But for some strange reason, these games interact worse with my GPU, because on other platforms it runs fine.

    #Confused

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DatapawWolf

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