AlexFrancois's Recent Forum Activity

  • No need to pack the code in one event, you can just contain the skip code in a function and call it by the mouse or timer event

    Yes, that's how I'm doing it. I call a function, then have the wait for signal action. The function waits a specified amount of time depending on the length of dialogue, then calls the signal, or if the player doesn't want to wait, they can left click and this will also call the signal.

  • You could have done the same thing with functions as I see it, btw

    The same thing can't be done with functions, when a functioned is called it runs separately to the event which called it, meaning that if the function contains a wait action the event will keep running, only the function will wait.

  • did you ever figure this out?

    I'm about to start a dialogue skip feature and I was just browsing if anyone had done it. I think I'm going to use the "Is Tag Playing" and skip it that way. but it's going to be tricky since some of the audio is timed with animation..

    I didn’t really figure it out, and made a compromise instead. I created a variable that stored all the characters current text, if you clicked when a character is talking it would set the game time to 20, then restore it to 1 once the variable changed, i.e. when the next line of text appeared. Obviously it isn’t great as it means the whole game time speeds up, and you have to set object timescales individually to 1 to stop it from looking strange.

    MadSpy 's suggestion has just changes all of this though! I hadn’t even considered wait for signal, in fact I’d never even considered what this action did. Since reading this about 10 minutes ago, I’ve created a new system to skip text which works flawlessly! I wish I’d known about this 2 years ago! Now to go through hours of dialogue and add this new system! Thanks MadSpy , this is a game changer!

  • My iOS app is not forcing landscape, despite selecting landscape in both contruct 2 and XDK. The screen is still resizing to the devices orientation, which is a big problem on the ipod touch as it only allows portrait, making the game screen tiny and unplayable.

  • >

    > > AlexFrancois what makes you think webGL doesn't work on OSX? In all my testing it works fine, as it should.

    > >

    >

    > From my understanding webGL support was only added in os 10.10, I'm testing on 10.7 and no effects are rendered.

    >

    I am using a mac for my primary testing environment and can confirm pretty much all webgl effects have been working for me over 2 years now.

    Turns out it was gpu blacklisting on the 2009 macbook I'm testing on, thanks for the help. Hopefully I can have the mac version up on Steam by Wednesday!

  • AlexFrancois what makes you think webGL doesn't work on OSX? In all my testing it works fine, as it should.

    From my understanding webGL support was only added in os 10.10, I'm testing on 10.7 and no effects are rendered.

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  • Hi Aurel

    I'm currently trying to get my game Orbit working well on osx. Was the lack of webgl effects a problem for you, or did you not have any from the start? I use the Tint effect quite a lot and I can't really think of an alternative tat works without webgl.

  • Hi, what happened to the social sharing plugin? It's now on the custom plugins list in XDK, but I see there isn't a phonegap C2 plugin anymore.

  • IntelBrandon

    IntelRobert

    I'm currently receiving this error when trying to build for ios with XDK:

    Error: Plugin failed to install: com.mcm.plugins.androidinappbilling (com.mcm.plugins.androidinappbilling)

    I'm not sure why this plugin is included since im building for iOS not Android. I'd appreciate any help, thanks.

  • cranberrygame

    Hi, is the IAP plugin working with iOS games built through Phonegap Build. I can't seem to get it to work, do you have an advice?

  • Hi IntelRobert

    I haven't updated my game's build since 14th November. Would you suggest I build it again, have there been any updates that will lead to smoother gameplay?

    Also, I recently met someone with an S3 Mini and they showed me my game running very badly on their device, at around 1FPS! Is this a known issue within crosswalk?

    Thank you!

  • That makes sense, thanks ashley, this is going to make things a lot easier!

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AlexFrancois

Member since 12 Jun, 2013

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