AlexFrancois's Recent Forum Activity

  • Hey Sang! Is the review app plugin still supported?

  • I'm not entirely sure, I'll give a try and report back.

  • Thanks for the info, that's a pain but it sounds like there is very little I can do, aside from hoping someone comes along with a simulate touch plugin, which as you said may be impossible due to security implications :/

  • I'm making a point and click adventure, and the fact that audio doesn't play on ios until the first touch in every scene is a big problem.

    Ashley suggests in the iOS article "Audio won't play until the first touch. However, this is not usually very important and can be easily worked around with a "touch to begin" screen that plays a sound when you touch it."

    In a game with few scenes this wouldn't be a huge problem, but as my game involves players moving from scene to scene, having a sign saying 'touch to start' whenever a player walks from the bathroom to the hall for example would massively break immersion.

    I'm wondering: Is there any way touch can be simulated in c2, be it natively or through an addon, and why is a first touch required?

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  • >

    > > AlexFrancois

    > > I've got thousands of images (lost track of count). So if thats the issue, mine will show it. Its nearly 12AM and I am coding a keybind UI atm so I'll test it on the MAC tomorrow.

    > >

    > Ah cool, I look forward to your results!

    >

    Tested it on my Mac Air 2014, it fails to load, stuck at the C2 loading logo/bar. That's a bummer.

    Basically we have no functional option for MAC with bigger C2 games. For smaller games, I know NW 0.10.5 works.

    Ahh, that's a real shame. I'm gonna give 0.10.5 one last try but if that doesn't work, I'm screwed!

  • AlexFrancois

    I've got thousands of images (lost track of count). So if thats the issue, mine will show it. Its nearly 12AM and I am coding a keybind UI atm so I'll test it on the MAC tomorrow.

    Ah cool, I look forward to your results!

  • > Great job on the testing! Any idea how 0.13 fares with the red loading bar issue on mac and linux?

    >

    Oh man I am really excited because this is potentially the first time that C2 for Desktop won't be plagued by nasty issues... the Holy Grail, it's nearly there, very close now.

    I can't test Linux, no experience with it at all.

    I'll test MAC tomorrow on my Mac Air.

    This NW build is really aggressive with memory cleaning, on layout change, within ~10 seconds it will call garbage collector and free up assets not present on the layout. It's nice to see memory usage drop back down.

    There is a small quirk, it seems to ignore the sound fx preload option as well as the Audio -> Preload event. But that's a very minor issues that can be easily fixed with a function call (to events to play some Sounds at -200 decibels, to "load" those sounds into memory) On Start of Layout.

    I also do function calls to "preload" sprites and explosions with lots of frames along with the sounds, and it's so good to witness a massive fleet battle between many AI factions running 100% fluid smooth. It's a thing of beauty now.

    I have many large ships including big capitals duking it out and hundreds of fighters swarming around dog-fighting, and it's zero jank, performance is outstanding.

    If I were to get a mac build of my game to you built with 0.13 alpha 6, would you be able to give it a quick try to see if it gets beyond the red bar? It has over 900 images so it will give a good indication whether this is still a problem!

  • Great job on the testing! Any idea how 0.13 fares with the red loading bar issue on mac and linux?

  • I'd have to agree with sqiddster about trying unity, after working full time on a game for over two years, it's pretty devastating to realise that your hard work will be let down by a bad wrapper/chromium bugs. It's also pretty crazy that don't have an official steamworks plugin yet.

    That said, smaller projects should be mostly fine, just don't make the mistake of making a point and click like me!

  • Hey Tetriser got an update for the list, sorry, I'm terrible at keeping active on the forums! I released my game Orbit HD on steam in April, and The Slaughter has been greenlit for a while

  • TiAm NotionGames

    Reinstalling both NW and C2 seemed to fix it.

    Did you fix this by reinstalling nw 12 or 10.5?

    Awesome, I'll be eagerly awaiting this!

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AlexFrancois

Member since 12 Jun, 2013

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