AlexFrancois's Recent Forum Activity

  • Ashley Any idea what could be causing this? The crashing is one thing as at least I can try and find the cause of the high CPU usage, but the sound effect issue is a serious issue, I can literally save the game in a scene, load the game I just saved and every sound prior to the moment I've saved will play simultaneously. Is this a WKWebView issue out of your control?

  • I built my app on phonegap today to give WKWebView a try. The good news is it runs incredibly smoothly, menus open instantly, touch input is recognised immediately, dramatically improved frame rate etc. However there are some big problems.

    My game crashed on multiple occasions; usually when the scene changed or I opened the menu which leads me to believe the crashes are due to intensive CPU use.

    Also, when I load a save file, the game plays every sound effect the game had played up until that point simultaneously. This is very strange as it seems to be playing all the sounds from the previous scenes and nothing further.

    While I'm on the topic, is it well known that webgl effects are essentially unusable in cordova apps on ios and android? Simple effects like tint don't seem too bad, but using something like blur or a warp effect will reduce the frame rate to a few frames a second.

  • ThePhotons Any updates on a tutorial on how to use the c2 plugin?

  • I'm desperately trying to get multiplayer working on iOS too. It seems the only option is Photon cloud, though the plugin has no tutorial apart from two sample projects that don't really explain anything.

  • Is there any tutorial whatsoever on how to use this plugin, past the basic installation? It's completely different from the c2 multiplayer plugin in terms of actions, so I can't really guess what everything does. I would have though someone would have written on by now, especially since it's been available for over a year.

  • Just released on Linux, thanks to Aurel 's guide, though I did need to make additional changes. I'll do a post-mortem as some point.

  • Wonderful art.

    Thank you!

  • Hey everyone! I haven't had a chance to post this until now, but I released the first act of my Victorian adventure game The Slaughter on 28th January <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Steam: http://store.steampowered.com/app/356390

    Humble Store: https://www.humblebundle.com/store/p/th ... storefront

    Launch Trailer:

    Subscribe to Construct videos now

    I've had no luck with the overlay thus far, but I could just be being stupid.

    Can I confirm this isn't safe to use on 221 with 13 beta 5 ?

    I just tested r221 and NW 0.13.0 beta 5. Exported NWJs, same issue, black screen hang.

    Going to remove GreenWorks and test.

    ps. I've been using r218 with 0.13.0 alpha 7, as it's released on Steam. It works great but no Achievements.

    Edit: Removed GW and tested, runs ok, saves are fine (I use a custom save system, using NWjs file read & write with JSON format arrays). But on exit (Browser Close), the nw.exe process won't close properly, remaining active. Prevents subsequent game launches.

    0.13.0 beta 5 is non-usable in this state!

    Bloody NWjs/Chromium, a step forward, a step back.

    Hey, I made a fix for the nw.exe not closing:

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    Plugin update Feb 1st 2016! By building a new version of the Greenworks plugin myself, I've gotten it working with the latest NW.js 0.13+ versions. This is only set up to work with Win32/Win64 - I have not yet got the build working for Mac or Linux, so don't expect it to work there. If we can cover Mac and Linux, this should be able to ship with the official C2 releases. Until then it's still an experimental plugin with a separate download. Here's a copy-paste of what I added to the original post:

    Greenworks 0.13.0 - for NW.js 0.13+ (updated February 1st 2016)

    Changes in this update:

    - [ADD] Support for NW.js 0.13+ for win32 and win64 only (note Mac and Linux support is not expected to work in this release).

    - [ADD] 'On overlay activated' / 'On overlay deactivated' triggers

    - [ADD] GameLanguage and UILanguage expressions

    https://dl.dropboxusercontent.com/u/15217362/greenworks-0.13.0.c2addon

    Awesome, glad you've taken in into your own hands, achievements here I come!

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AlexFrancois

Member since 12 Jun, 2013

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