AlexFrancois's Recent Forum Activity

  • The savegame system is not designed to work between different projects. I'd recommend simply making it all part of the same project, or come up with your own way of passing shared data between two separate projects using something like WebStorage or something server-side.

    Sorry if I wasn't too clear, I do intend to make it all part of the same project. If the game is on Steam, for example, when the second act is released an update will simply overwrite the existing game data (Act 1) with the newer version of the game (Act 1+2). The newer version will contain all the content from the first act, along with new scenes, objects, audio etc. for the remainder of the game. Do you foresee any problems loading the older save from the newer version, or should it be smooth sailing?

  • Hi, I might need Ashley 's help for this one, though anyone with experience on the matter will be very helpful!

    So I'm seriously considering splitting a current game I'm working on into two acts, much like Broken Age or Broken Sword 5.

    I've made a small test project to ensure that completely new objects added to a new version of a game can be loaded from an old version's save state. It seems to be working well. I just want to be sure that a bigger and more complex game will not have any unforeseen problems when loading a state from a much older version of the game.

    I have no intentions of changing the game's first act after it is published, but the second act might include returning to locations from the first act, but with new objects in the locations.

    I just wanted to double check before I fully committed to this idea, thanks!

  • Yep, I'm getting:

    BUILD FAILED

    .../tools/ant/build.xml:892: The following error occurred while executing this line:

    .../tools/ant/build.xml:894: The following error occurred while executing this line:

    .../tools/ant/build.xml:906: The following error occurred while executing this line:

    .../tools/ant/build.xml:283: null returned: 1

  • Hey Cranberry, my game Orbit is out now, could you add it to the list?

    https://play.google.com/store/apps/deta ... hild.orbit

    You've been a great help during development!

    The Phonegap plugins used include: Phonegap Admob, Phonegap IAP, Phonegap AppPage, Phonegap NavigationBar, Phonegap ScreenCapture, Phonegap Share

    Quite a lot!

  • Does anyone know if there's currently a way to add Amazon In-App Purchasing to a Crosswalk apk?

  • Make sure you change the App Verision too in XDK, not just the App Version Code, and double check that you've changed it under the Android-Crosswalk tab, not the Android tab

  • Change the App Version Code in XDK in the Adroid-Crosswalk Build Settings tab.

  • AlexFrancois

    I have S3 and never had any problem like that with crosswalk. My S3 always properly register touches, taps, double taps... ect.

    It may be that it's a certain model of S3 as I've tested on another S3 which runs the game fine.

  • I'm actually using crosswalk, but I am having a lot of issues with S2 and S3 for sure! My crashes show 0 however, although I know from experience that it has crashed on those devices.

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  • Hey Ashley, do you have any idea as to why an S3 would only be registering touches if the screen is double tapped, or is this a crosswalk problem?

  • Thanks everyone!

    It's an interesting experience launching on the Play Store, I'm learning a few things along the way for sure!

    Wisdoms

    I've always loved the little bits at the end of movie and game trailers, didn't even realise that I did the same thing in my last game trailer!

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  • We have published the cordova 3.5.1 update for crosswalk 7&8 (stable & beta in XDK). You don't need to install anything, just rebuild your app and resubmit to google play. I just published a test app and haven't seen a new cordova alert so I think we are okay. Thanks for your patience.

    Now I have a request for you. Many of you have been submitting both x86 and arm apk's to google play, but we need more. If you only submit the arm APK, it won't run on the 40 million tablets that Intel sold in 2014. It won't run on the new google nexus player (http://www.google.com/nexus/player/). Your users might get a black screen and give you a bad rating. My boss will come to my office and ask me why your game won't run on his phone.

    Submitting both arm and x86 just takes a few minutes. It's a simple way to improve the user experience for you users, and much easier than the hard work you put into making a game.

    The build email has a link to a zip file with arm and x86 apks. When you upload the APK in google play, there is a button in the top right that says 'switch to advanced mode' Click on it. Then upload the arm and x86 apk. Publish. That's it! If you have a problem, PM me.

    It's the single most important way to show your appreciation for XDK and Crosswalk, so please do it, and help spread the word.

    Didn't realise it was that easy, have uploaded both an arm and x86, thanks!

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AlexFrancois

Member since 12 Jun, 2013

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