asojoao's Recent Forum Activity

  • wow... your answer was very complete... thank you!!! I liked all the tips and will apply them whenever applicable.

  • Hello, how are you? After developing my games for a long time, I'm finally looking for ways help.

    There are hundreds of incredible freelancers in the world and, of course, I'll find good people to solve specific problems or even develop entire projects!

    My question is: when you guys do projects like this, do you share the entire code with the freelance? How do you protect yourself against copies of the code or even possible re-skins of your game? I'm new to hiring people, so I have this question regarding best practices.

  • b. Create "pieces" of the terrain as you get to them by storing the level layout details in a data format and loading them in offscreen as you go.

    Do you have any example of this option? Thanks in advance.

  • I'm creating a level on my game where the player will slide all over the level and colect some itens. Something like this:

    Well, I need to create this level and to develop the downhill I doing this:

    Is that the right way to do it? Am I doing this all right?

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  • I used a physics behavior, I excluded the plataform behavior and started to work only with physics and using impulse it worked well! :)

  • I use plataform behavior and physics behavior. MAybe I need to choose one? When I jump (up arrow) the character jumps up and not in the angle he is sliding. I'll search some example of impulse and also, post some screens here to ilustrate what I'm trying to archive. Thanks in advance.

  • I have a character that "slides" a downhill the entire level. I just have one control over the character that is jump.

    Well, when he jumps, he jumps straith up. Well, I want him to jump in the angle of the slide. I'm really new to construct, do you guys have any tips of how to do it? I'm using the physics and plataform behavior.

  • It worked! Thank you very much.

  • Hi!

    In my game, when the player taps a button on the botton of the screen and match the color that button with the blocks on the screen, I want the player to score one point for each sucessfull color match!

    But, I don't know why no matter the quantity of blocks matched he only score one point. Am I missing something? I am changing the color using the animation frames of the object and comparing with the animation frames of the button. (I upload a printscreen that maybe help to understand)

    I was thinking to do it in another way:

    step 1 - var1 = Count the quantity of blocks

    step 2 - Destroy the blocks with matched criteria

    step 3 - var2 = Count again

    step 4 - SCORE = var1 - var2

    But unfortunate, seens that step 1 and 3 execute at the same time! resuting in score = zero. I tried to use a wait() but it did not work.

    Can you guys give me a tip on that? Thanks in advance.

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asojoao

Member since 1 May, 2018

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