I've been having this weird problem with skeletal animation. When I zoom out on the Z axis I can see that my animation has been, what I theorize as "inversely scaled"? I made a gif to show whats happening : imgur.com/a/aLh1fMk
I didn't notice this until I made my game multiplayer and the animation would be colliding into other people, completely covering the screen. Anyone else getting this issue? I'm using the Three.js exporter suggested in the manual from blender if that information helps. :)
EDIT:
I solved the problem! I guess this is some sort of debug feature. Once I set the Q3DBone to invisible it was okay. I've been trying to figure this out for over a year and the day after I finally get frustrated enough to ask for help I solve it the next day lol. Go figure. Anyway back to work, loving this add-on :)