SparkleNaut's Forum Posts

  • 3 posts
  • Hello! I'm trying to figure out how to have collision for an object that is circling another object. The problem I'm having is that since I have the second object set to the first object at an offset every tick the second object phases through obstacles.

    I've attached what I've figured out so far, hope some of ya'll have an idea on what I can do :)

    drive.google.com/file/d/1PylZcRZVMRau5VVBNNTtfyfjdKuVfS60/view

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  • I've been having this weird problem with skeletal animation. When I zoom out on the Z axis I can see that my animation has been, what I theorize as "inversely scaled"? I made a gif to show whats happening : imgur.com/a/aLh1fMk

    I didn't notice this until I made my game multiplayer and the animation would be colliding into other people, completely covering the screen. Anyone else getting this issue? I'm using the Three.js exporter suggested in the manual from blender if that information helps. :)

    EDIT:

    I solved the problem! I guess this is some sort of debug feature. Once I set the Q3DBone to invisible it was okay. I've been trying to figure this out for over a year and the day after I finally get frustrated enough to ask for help I solve it the next day lol. Go figure. Anyway back to work, loving this add-on :)

  • I have a string of text: "Today I went to the park_and I saw_a bird"

    How would I count how many time an underscore "_" is in the string?

    At the moment this is what I have

    It does show me how many there are but there's a delay since it takes a while for it to scan through the string. Is there a quicker way to do this? Thank you!

  • 3 posts