taborgreat's Recent Forum Activity

  • I have a game (a weird game) where your a sperm and your always moving forward, as in you cant choose speed or go backwards, but you can go left or right to dodge stuff. How could I accomplish this. I already have it set up so that speed starts at 200 and goes down slowly until you stop. I just want to be able to move left and right only. But always stay facing straight. The head of the sperm always needs to be closer to the top of the screen then the tail. Make sense? please help!

  • Thanks, that helped fix some of the bugs, but I still have problems with the animations transitioning properly. Sometimes I walk walk to the left and the walking right animation plays.

  • I am trying to find an event that if put into words would say this, "If player is moving right", or, "if player is moving left." Same for up and down. I want it to play the animation if he is moving that direction to fix a bug I had in a previous post. PS Im not looking for answers that say use keyboard controls, I already have that I'm trying to fix a bug with it because he walks the opposites way of the animation if you do a certain key pattern. Here is the capx so you can check out. mediafire.com/download/jbz9d32daly73zt/Zelda.capx

  • I don't get what you mean, but here is the capx so you can see what is happening. BTW, I made the link art. Do you guys like it.

    CAPX: mediafire.com/download/jbz9d32daly73zt/Zelda.capx

  • It works fine when I only have left and right. But once I add the vertical movement it glitches.

  • In classic Zelda games when you're moving in a direction, and press two other buttons next to it, you keep the same animations just move diagonally in that direction. Example: Moving upwards (play upwards animation), press left arrow (keep playing upwards animation) but move upward diagonally. Here is a video: youtube.com/watch . I did it so if you press a button such as left, and or not pressing any other buttons, it will play left animation and will continue to do so until you let go of left. Then after that the next button you press it will start playing that animation until you let go of it. So if you press up, it will play up animation, and you can press left to move diagonally, but it will keep playing up animation. The problems is, I hold down up arrow, and then press left, then down, he does a weird moonwalk thing. Please help. If you don't understand anything above, can you please just help me come up with a system for good zelda like movement. PS Im using 8 movement control.

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  • I am making a remake of Shark, Shark which is a game made in the 80's by intellivision. I have a prototype so far, but in the future I am going to have everything controlled by a shop / upgrade system. Also, the artwork is going to be redone, I just made a bunch of crappy models to test. Here is the list of planned features, tell me if you have any improvements or better ideas.

    -Upgrade system {

        Size, Speed, Control, Scrolling Camera(Unlocks bigger level)

    }

    • Better art, more music, sound effects
    • Much more fish
    • 2 player mode
    • Online high score system
    • And much more....

    Once again, any ideas for more upgrades, and fish would be helpful.

    thplay.weebly.com/fishy-game.html <----Click That

  • I did this:

    On key P down, set timescale to zero.

    Now how do i press P again to unpause?

  • Okay, I have this fish game where you eat smaller fish and you get bigger. My fish is 128 x 128. At the start of layout I divide fish.Height and fish.Width by 6 so its small. After that I say on collision with fish add 1 to width, and 1 to height so he gets bigger. Here is a demo:

    thplay.weebly.com/test

    Can you please help? I know I posted this earlier but no answers worked. And if you notice he grows upwards.

    Thanks, Tabor :D

    <img src="http://s10.postimg.org/mgr1pf0t5/Untitled_1.png" border="0" />

    PS: Player is fish above

  • Here is a link to the game so you can see the problem (bad graphics xD)

    Link : thplay.weebly.com/test.html

  • Im remaking the fish game where you eat smaller fish to get bigger. I have it so every time you come in contact with fish, it adds 1 to player.Width, and player.Height. It is growing the fish horizontally then vertically and it is just being really glitchy. Anyone have a fix?

  • First of all, here is the link to my game file : mediafire.com

    I have several questions I need help to work out. If you have an answer format it like this:

    1. (answer)

    2.(answer)

    The number corresponding to the question. Okay, lets get started.

    1. Slimelvl1 all move with each other, and it seems like the x < player thing is specified to 1 slime and if you go over that slime it will mirror all of them.

    2. I want the slimes just to wander around until they see you, and then chase you. I cant figure out how to do that. If you know please explain with much detail on how to do it because I seem to have a pea sized brain.

    3. I want to know how to make it so when you kill the boss slime it senses that they are all dead, as in slimeboss through slimebosseighth. I want it to sense when they are all dead, then it will go to next room.

    4. I want to know how to make the camera follow you when you go up, and not just side to side.

    5. I want to make the laser gun have a bar GUI at the top, and every time you shoot it goes up, but if you stop it goes down. If it reaches all the way to the top of the bar it locks and you have to wait for it to go back down (similar to star wars 64.)

    6. I want it so when you kill the boss it drops slime boots, which allow you to walk on walls.

    7. And finally, I want to know how to make it so when you shoot the slimes they turn red for a split second, then go back to normal.

    I know I am a little over my head with all this stuff, but I really want to know.

    Thanks so much, Tabor :D

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taborgreat

Member since 31 May, 2013

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