burningcake's Recent Forum Activity

  • From a quick look I saw that your sprite's hotspot is way off. Open the picture editor, select hotspot and press 5 on the num keypad to center the hotspot over your sprite. Confirm the change when closing the picture editor, then try again.

    that solved it ! Thank you very much, i just havent looked at this thanks !

  • bump

  • Falls du Probleme hast , in der Form dass du nicht weisst wie du was anfagen sollst , biete ich mich an per Teamviewer oder skype ein wenig "unterricht" zu geben ^^

  • I - NEED - TO - TEST - THIS

    RIGHT NAOOO!

    srsly is there a demo for me to test ?

  • Is there a chance to get some themes or skins working with CC ?

    Or is it possible to rearrange the windows forms ?

  • it's very similar to how c2 does it. The exe is the runtime and everything else: plugins, events, layouts and images are added as data in a format the runtime can readily use. So no it's not really possible to do what you want as the data is specific to the runtime.

    but what exactly is the runtime ?

  • Anyone knows how CC Windows exporting works ?

    in C2 a htmlt5 file gets wrapped inside a chromium browser okay, but is there a way to Export the CC game to the Code it later gets wrapped on ?

  • Hmm you are right, looks like this is a bug so you will need a trial-and-error workaround I think:

    You can keep the Set Zoom to (200,200) enabled instead of using layer for the "Start of Layout" event.

    The always event I find works well with System actions:

    Scroll to X: Sprite.X - (DisplayWidth / (ZoomX / 10))

    Scroll to Y: Sprite.Y - (DisplayHeight / (ZoomY / 10))

    This works well for 1024x768, but you might want to tweak the number 10 in that for smaller resolutions.

    But why does the normal way work for other users ?

    i treid it on different Computers with different CC Versions and ist always looking like this ..

    Anyone here who can fix my .cap ?

    The scroll just wont work , thank you for the alternative way but i want to get it to work in a simpler way like it was before

  • That issue might be because the object is too close to the edge of the layout. Try turning on unbounded scrolling in the layout properties (so in right project side, click the layout, then on the left properties box check "unbounded scrolling").

    Then you can use invisible solid sprite (added as a checkbox under groups > attributes in object properties) objects for the borders instead.

    i really dont find out whats wrong, heres my .cap aswell..

    Would appreciate if you could find whats wrong

    http://dl.m1mk.de/private/NewPlatformer.cap

  • >

    > started this today. Imagine fast chiptune track in the background

    >

    Love this, getting some serious VVVVVV vibes!

    Thank you !

    i was already thinking if i should delete this project already ^^

  • Luckily the "ScrollTo" behavior is simple, use the System Scroll To Object command in an "Always" event and choose your player object.

    As for zoom, you have the option of Set Zoom in the Display category or Layer category of System actions. The first zoom option is the whole game, the second one is for a specific layer and can be combined for cool effects if you wanted to experiment with that.

    Theres now a problem i cannot imagine where it came from.

    I fell blind ..

    Thats my Eventsheet.

    (Zooming works i assume from the debug)

    Scrolling not ?

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  • Today i wanted to port my current work from C2 to CC, but there is a problem now.

    In Construct 2 i work with 8x8 Sprites and just do :

    On Start of Layout = Set Layout Scale to "4";

    to "zoom" in and make my game look closer to the camera.

    And in C2 i use the behaviour "SrollTo" on the player to make the camera follow him.

    How do i do that in CC as there is no behaviour like that .

    Thanks!

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burningcake

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