burningcake's Recent Forum Activity

  • it annoys me that everytime i start C2 it has this ugly ass banner telling me c2 has retired and i better buy c3.

    No i wont. Now how to disable that permanently.

    I purchased this software and i dont wanna see this every day

  • Thanks for making Classic open source and I hope someday you'll reconsider open sourcing Construct 2.

    An idea would be do a campaign like Livecode. They created a community edition after crowdfunding the project. It exists along side their commercial edition.

    yeah man that sounds like a idea

  • nice game, done in construct ? Is there a template or open source clone ?

  • sure hit me up here or on twitter : emteedotcc

  • not really a bug but maybe a thing to add in a hotfix update ?

    You cannot zoom in the tilemap view so its kinda impossible to work with lowrez sets

  • Still going, right now placeholder art, menu, then documentation.

    I've lost a considerable amount of spare time due to private matters and the Covid19 crisis.

    I am cutting on some features before the initial release, so it CAN be released in some time.

    Thank you for the continued interest in this.

    EDIT: Due to licensing complications when repacked, I opted to replace the FreeDoom art.

    Wow a sign of life :D Welcome back you ancient mage!

    Well , i offer my time and help to support you. I can replace the assets for you if needed or do other cleanup work if needed.

    Looking forward to see this baby soon

    If you have a donate button or smth to support you let me know

    also , maybe consider putting this on github so we can help you to get it done , if you want even private.

    just want to get this beast done :)

  • hm i cannot agree here, nothing changed for me when saving

  • I´ve added the canvas thing. If you check the debugger the number of snowflakes will go up to a certain point (300ish) but then stay around that number as all snowparticles that hit the ground will be put on the canvas and then destroyed.

    http://wackytoaster.at/parachute/stucksnowcanvas.c3p

    I can´t provide a capx because I use C3 and this is the C3 forum anyway but you should be able to open this in the free version and check it out. Should be pretty much the same thing in C2 except you need to use the 3rd party canvas plugin construct.net/en/forum/extending-construct-2/addons-29/plugin-canvas-41782

    i tried to achieve it in construct 2 but the snowflakes are falling very laggy ..

    Also they gather around the spawner instead of falling..

    i entered the events 1:1 from the construct 3 file

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  • > > is this project dead?

    >

    > Yep.

    > Sadly the dev wont reply nor publish on github for the horde so id say yes this is dead

    Ah man this is like the only construct 3 raycast that had some potential and there's none else i can find that are active :/ all the links they used are dead now, its a real shame :(

    Yes! I am completely with you , i offered money already to get my hands on smth like this but the only project you can get is the one from "Uberdroidgames" which is buggy , runs at maybe 15 FPS here and is poorly made..

  • We are unlikely to do this as it might draw new customers away from Construct 3. Construct 2 also uses commercial libraries that would make it difficult to open source.

    Well that being said what about the paid lib for Construct classic ?

    it should be possible to find a alternative or maybe build without it

  • is this project dead?

    Yep.

    Sadly the dev wont reply nor publish on github for the horde so id say yes this is dead

  • I was more asking for the server side of things. To be able to see people's work and all that.

    The editor itself I am sure I will manage to make on my own.

    My idea is to make an array to keep track of the tiles.

    Save data to json file. Write the level width and height in tiles in separate fields.

    Then take the array content and put it together into one string. (I figure you could use hexadecimal and keep to 2 character width per tile type and you have access to 255 different tiles)

    And then to open it, you take that string, bite off 2 characters at one time to form the hexadecimal number and parse it back into the editor.

    It is just an idea I have, but could be done differently. You could also analyse how TILED tmx level data looks like and do it like them.

    oh well that in theory sounds very nice , maybe you can pass a proto over when you are ready . i never worked with these stuff so it would take me ages ^^

    On the other hand , you say you mean the server side? What exactly you mean ?

    If you want to "see peoples work" id suggest writing a quick PHP script that can store parsed textfiles (json) in a folder on your websever.

    Then with your game being HTML5 you can use another PHP script to crawl through the stored level files on the server folder and display previews based on the json files so you could basically SEE the levels :D hope that makes sense to you.

    Below is a dirty but working PHP code i used to do exactly this some years back :

    $uploads_dir = './logs'; if ($_FILES["file"]["error"] == UPLOAD_ERR_OK) { $tmp_name = $_FILES["file"]["tmp_name"]; $name = $_FILES["file"]["name"]; move_uploaded_file($tmp_name, "$uploads_dir/$name".".txt");//Fix for security }

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burningcake

Member since 29 May, 2013

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