burningcake's Recent Forum Activity

  • imho a signalling server should be included for free in the personal license as the debugger got.

    I honestly dont want a masterserver hosted by a company . i need full control over the server , including logfiles etc.

  • i wonder if you guys can offer a way to use the unlocked c2 software with steam. A steam key like Game Maker gives you even when you buy through their website maybe?

  • kinda offtopic but is there a way to be able to host the server kinda dedicated on your own ?

  • This looks great mate! is there something to test already ? im very interested in this

  • how do i install the required stuff for CC ?

  • i think OP means smth like a dedicated server

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  • > I was wondering if it would work for sprites with an alpha surround.

    > I definitely would want to use it anyway.

    >

    I will PM the download link for now; you can try test and of course send your request, after that i

    will publish the final release.

    hey, im looking for this exact effect. Id like to test it too

  • awesome ! Thanks

  • Hey, so I was testing my game while exporting from C2 to Cordova and then Intel XDK with Crosswalk, so I know I have to install Crosswalk on my phone to test it but I wanted to send the apk to some people (without having them install Crosswalk).

    I tried building the app without crosswalk (Android option) and when I tested it on my phone it was really laggy.

    Thanks for reading.

    i remember there was a way to build apks from the html code of your game offline but i cant find it

  • by the way, thats how i managed to do it :

    its a bit messy but it brings results =

  • Sorry, missed your last question.

    Have an invisible text object that contains the finished text. If spritefont = text.

    Lol easy ! : )

    btw , i thought about having one Spritefont in the middle of my screen to display all dialogue texts i want.

    But then , i have different objects in the game that should trigger different texts.

    howd you manage this with typewriting ?

  • See that green arrow? That means it's a trigger once. This will override the every tick you have just below it. The keyboard works because it's effectively triggering a repeated state of on and off.

    Perhaps you should use a boolean instead, and have it triggered on. Then, when it's on, run event 16.

    Thanks alot, also this means ill have a extra bool variable for every text i want to display but its something.

    Btw heres how it worked for me now :

    Also how can i check if the text is displayed completely ?

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burningcake

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