Halfgeek's Recent Forum Activity

    I don't know the cause of it, but 10.5 is still good for Steam so its what we've been using.

    Would be nice to move to later Chromium though, there's some performance improvements.

    I tested NW12 awhile back, it ran a bit faster than 10.5 (lower CPU usage) but it didn't feel as smooth after playing for a longer period.

  • I just found it interesting that they have many of the same complaints that are frequently raised about C2.. but they were talking about Unity!

    Unity cops a lot of flak for being amateurish compared to UE4 but some really excellent games have been made with it in recent times:

    Cities: Skylines being one of the most impressive for scale and optimizations.

    Satellite Reign being one of the most good looking Unity built game, ever. It looked so good I didn't believe it was from Unity until devs confirmed it.

    It's the user, not the tools, in this case. I feel the same way about C2 and 2D games.

  • if time is not a concern, by all means sit tight and be patient. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Don't give it for free, you put a ton of effort into it, you deserve some reward to help you make more games. So even if its not a major seller, its still money you can use to invest in assets, hardware, etc.

    Suggest you look at this:

    http://steamcommunity.com/workshop/brow ... ollections

    Find the collections that's recently updated and fits with your game's genre/audience. Then ask them nicely in the comments to include your game in it. It will help drive some traffic to your greenlight.

    Also get to Reddit, make an account if u don't have one. Find some subs that appeal to retro gamers or twitch gamers (similar to Hotline Miami!) and make a nice post to introduce your game! Be honest, invite feedback.

    That's pretty much my marketing "plan" for greenlight. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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  • If its a good game it will sell decent on Steam, just be patient you will pass Greenlight with time. No need to set it for free.

  • MadSpy

    Colludium

    Irbis

    Anonnymitet

    Thanks you guys, I was worried the swarm of big marketed Greenlight games would overwhelm Valve and the smaller guy will be left behind but it does not seem to be the case, yet.

    I followed a bunch of other titles that had a small team who didn't get any press coverage, and their games got Greenlit after ~6 weeks as well.

    Good motivation for me and you all for our next projects!

  • https://www.reddit.com/r/gamedev/commen ... to_unreal/

    For those who are deciding between Unity & UE4

    MadSpy

    Excellent work!

    Does it work on NW beyond 12.0 or are we still stuck with NW version specific?

  • Six weeks, it just passed Greenlight this morning!

    There's a ton of competition these days with so many games and a lot of marketing behind them. I'm glad to see it's still possible for the small guy with no marketing budget or major coverage to pass on the merits of the game alone.

  • Great stuff, got a yes from me, good luck!

    I would laugh at this situation if only it wasn't so bad.

    I could never get anything beyond 10.5 and the alpha greenworks to work right.

    We need a proper plugin. Jesus it's Steam!

  • C2 is perfect for non programmers to learn, easy to pickup and complex for mastering.

    It's also pretty good for iOS, okay for Android.

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Halfgeek

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