Halfgeek's Recent Forum Activity

  • It's not just the lacking in export options or performance on mobiles.

    It's the lacking in export for Xbone and PS4, the major gaming market.

    Look at all the studios that make cross-platform games, it ends up selling 5-10x better on consoles than PC.

    Aurel nailed it when he posted awhile ago. C2 limits your options as a gamedev, so if you're not okay with that, then go with Unity/UE4.

  • Use the browser object.

    Request Fullscreen and Cancel Fullscreen events.

  • Well said Zenity

    As far as I see it, 2D game, C2 is un-rivaled.

    3D is a toss up, UE4 is more professional and considered as such while Unity has a reputation for being more indie friendly, as in, when you become really skilled with C+, UE4 will allow you to achieve much better visuals easier.

    Here's a nice thread on Reddit's Gamedev sub about Unity vs UE4 pros and cons.

    https://www.reddit.com/r/gamedev/commen ... _with_ue4/

  • I didn't know Blueprint has such a high overhead, 10x slower than pure C+ is worse than javascript/html5 with a good JIT engine?

  • Irbis

    If your Antumbra 2 passed, why do you say it failed?

    I'm on 50% yes ratio, but not enough unique visits compared to other games for the time-frame.

    This recent bunch, around 70 games were lit. It seems games that make it to the top 200 or 300 have a chance of been greenlit, not just the top 50 or 100. So that's something good I guess!

  • You should test it on the smartphone, use the preview system and smartphone's chrome browser or safari and see.

    That's the only way to be sure.

  • Good write-up, though I agree and disagree with some of your points based on my own experience with big C2 games, for mobiles and PC.

    You should get into UE4, that seems to be catching on real fast. It's a superior 3d engine than Unity and it's free.

  • One month into the Greenlight, getting to the top 100 is extremely difficult without major marketing (pay marketing companies to help, or joining a bundle giving away keys for 5 cents). Some other devs even do shady crap like bribing for votes, giving away gifts/keys etc on Steamgifts/trades.

    Looking at the stats for other titles on Greenlight, even really good games that don't have marketing to drive visits to the page struggle.

    This site: http://iygamestudio.com/greendb/greenlight/

    Tracks all the titles on Greenlight, it's accurate.

    It seems the natural traffic from Greenlight itself is falling over time, now the first few days, natural viewers seem to be around 1200. If you can secure 50% of them as yes votes, that's already quite good, due to people liking different genres. But besides that, if you want more visits to your page, you have to direct them there somehow.

    Good learning experience so far.

  • For mobiles or PC? If PC then you don't really need to worry.

    For mobiles, it's important to test early and often on your devices. Layers aren't an issue, it's sprite count including particles but also what you are doing code-wise, ie. static sprites aren't an issue but if you manipulate a lot of them often, it will lag on mobiles.

  • Is the Use High DPI display setting enabled?

  • In the setting for project properties, there's one for Downscaling Quality.

    Set it to low.

    No more blurry/fuzzy downscaling.

    Apparently that blurry/fuzzy is "good quality"..

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  • If you have it like this:

    Top Event

    Variable = 0 => Set Variable =1

    Variable = 1 => Set Variable =0

    The final result is that Variable=0

    Because the second event is true since it follows the first. They all occur in the same frame, but the order is preserved so the first event fires and set Variable to 1 followed by the next.

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Halfgeek

Member since 24 May, 2013

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