thomas0611's Recent Forum Activity

  • Hello all,

    We're brainstorming atm and the idea came up to make a playable banner on our site.

    It would be a simple 1screen 2d sidescroller with very minimalistic graphics, is this possible?

    Happy gamemaking!

  • Hey all,

    A little problem I hope to get your help with.

    I'm trying to limit how far the mouse can be from the player object at any time. I know I could make a sprite, set it to mouse.x/y and then limit the sprite's distance, but I'd rather not as that messes up some other stuff (which i really like and would like to keep)

    So, can the original mouse cursor be limited to, say, 250 pixels?

    Thanks for reading!

  • Does that change anything?

  • Oh the amount of object sprites is less than 40... I just reuse them to create 3000+ instances... Sorry for not making that clear...

    I actually reused 1 particular object more than 1500 times...

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  • It's the tiles, scenic objects and background sprites (none bigger than 64x64) that make up most of it.

  • Hey all,

    My game has a LOT of objects (the tutorial level has more than 3000) in it! Most of these objects don't have behaviors or iv's. The game is made to be played on windows/mac.

    Can anyone tell me if to what extend object count matters in terms of FPS/loading time?

    I'm not noticing any delays myself, and my pc is a piece of crap, but I'd like to know if I can continue to build the game this way or if I should take steps to reduce the number.

    Thanks!

  • Hey all,

    I'm trying to get some doors to open when the player is on top of a button object. I also want the button to respond to objects placed upon itself in the same way.

    Is there a way to do this without using physics behaviour?

    Your halp is much appreciated!

  • Yeah it sure does, thanks!

  • Good start, how to deal with situations like overlapping with two or more crates at the same time?

  • Simple question: what is the best way to pick up, say, crate-type items (act as solids when on the ground) that can be thrown, pushed, lifted and gently put down.

    Any ideas?

    Thanks for reading!

  • I'm wondering how to best handle quick, short-distance movement like flickering lights, gun kick-back etc.

    Any ideas?

    Cheers!

  • I'm implementing perks into my game and was wondering whether the should be handled by an instance variable, local or global variable.

    Players earn points which they can spend on perks between levels. Atm, when player picks a perk, an instance variable (boolean) gets toggled on the player object. On restart (after death or on new game) the IV's get reset to false.

    Is this the best way? Would it be better to handle perks with LV/GV's? would it even make a difference at all?

    Just curious!

    Thanks!

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thomas0611

Member since 22 May, 2013

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