thomas0611's Recent Forum Activity

  • Dear all,

    I managed to get my game "OUP" greenlit on steam and i'm getting close to finishing the final version. I had a look at the SDK documentation and HOLY SHIT its intimidating af...

    Is there anyone here who has experience with using SDK for a construct 2/HTML5 game? Any pointers would be appreciated.

  • I'm looking for someone who's interested in taking on the business side of a small Amsterdam-based indie game development studio.

    Pm me your interests and experiences or leave a comment.

  • Hey all,

    Is it possible to have system insert tilemaps into an active layout?

    I'm trying out a complex infinite jumper that loads pre-made platforming level designs on top of an active layer and move those down every tick.

    I'm not sure how to imagine this to work...

    pseudo e.g.:

    On start of layout

    pick random tilemap (pre-drawn platform level)

    >>> set tilemap to layout.Y - tilemapheight

    move tilemap down 1px every tick

    Alternatively:

    is it possible to load parts of other non-active layouts into a current layout?

    e.g.:

    I make 1 active layout that is loaded on start and have, say, 10 other layouts with level structures drawn into it.

    When the active layout starts system picks 3 random(*,*)

    When picked, the numbers correspond to an inactive layout and those are loaded and placed above the active layout screen and moved down every tick.

    Thanks for reading!

  • Hey All,

    When I buy a game, I get a licence key for that so that I may download that game again if I loose it like a dumbass, without allowing me to download more versions of the same game.

    How does this work? Who makes those licence keys?

    I'm thinking of self-publishing so just doing some research

    Thanks a lot!

  • Hey all,

    Just uploaded the first playable demo for Once Upon a Platform on the scirra arcade (try it? scirra.com/arcade/action-ga ... atform-175)

    Anyway, I don't think the timer and fonts (which should be Sigma One, one that DL'd off Google fonts) are displaying properly on mac. I don't have one myself so I can't check, but I'm getting comments about it so I was wondering if this is a common problem and how can I fix it?

    Thanks!

  • Hey all,

    Implementing social media atm and would like to trigger twitter object with keyboard commands. I know it would be a lot easier to just add the button and get on with life, but it would be the only point in the game a mouse would be required.

    Is it possible to trigger the share/follow function by a keyboard command?

    Thanks!

  • Hey all,

    So I stumbled upon a bit of a problem exporting my game....

    When I export it with NW.js it works fine except that the gamewindow needs to be minimized and maximized before it will start...

    Has anybody experienced this before?!

  • Hello all,

    Working on improving the character movement this week: today is double-jump day!

    So I'm using a the built in Platformer behaviour Jump/Jump sustain to allow the character dynamic jump hight (without having to mess with the gravity) but I'm using a custom DJ event, simple but effective:

    If Player CanDoubleJump = 1

    >> If Player is X on floor

    >> If (A) is pressed : Set CanDoubleJump = 0

    Add Vector Y -(jump strenght)

    No the problem is is that although this works well in most situations, I would like to allow the same dynamic jumping height to the double jump as is permitted in the regular Jump.

    Any ideas?

  • Hmm.. tried it, doesn't seem to make a difference. Still restarts on Layout....

    Thanks for the suggestion though!

  • Hey all,

    I'm implementing music atm and having a little problem with looping it. Each musical layer restarts every time the game progresses to the next layout (which, in this case, happens very frequently).

    This is the first time I'm implementing layered music and I have no idea where to even begin... Any ideas on how I could have the music continue regardless of layout switching?

    Thanks for reading!

  • Huh.... that might actually be a good solution to just set gravity to a -(x) instead of changing the angle of gravity....

    Great suggestion, thanks!

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  • Hey all,

    Working on a reversed gravity mechanic for a 2d sidescrolling platformer. I was wondering if there is a way to easily adjust platform controlling directions along side with the gravity swap.

    i.e.:

    Now (what I don't want)

    Normal gravity: Hold (Left Key) to simulate platform Left movement / / Hold (Right Key) to simulate platform Right movement

    Reversed gravity: Hold (Right Key) to simulate platform Left movement / / Hold (Left Key) to simulate platform Right movement

    I'm not really sure why... Left should be left and right should be right.. regardless of whether I'm up-side down or not...

    I have worked around this by switching controls when gravity is reversed but this feel kind of awkward and jerky....

    Any ideas?

    Thanks a lot for reading!

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thomas0611

Member since 22 May, 2013

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