Xionor's Recent Forum Activity

  • In Events

    Every Tick -> Story -> Set Text to textvalue

    If you want to mix text and variable you can use the & symbol to mark and separate variables from text. Remember text has to be in brackets "".

    Every Tick -> Story -> Set Text to "The value of textvalue is " &textvalue

  • Oron

    It is completely viable to export via CocoonJS.

    I'm making a game, with many moving and animated sprites, 25 physics objects per screen doing 40,000 colission checks a second and animated backgrounds.

    And it all works GREAT on Cocoon!

    The only thing I haven't done yet is sounds so I have idea how that works yet.

    But CocoonJS is still perfectly viable.

    Joannesalfa

    How was 1.4.0 perfect? The whole Box2D.Dynamics library didn't work.

  • C2 doesn't send draw calls for objects outside of the visible window and your graphics card also doesnt draw objects off screen.

    However the game logic still runs.

    If you say you have a 40960(!) pixels wide layout and it's full with objects doing things at the same time, then I can imagine it lags.

    There's an event condition in C2 "If object is on screen" or "If object is not on screen" which you can use.

  • Like spongehammer said, that are companies with infinite budgets that can't make DRM that holds up more than a few days before it's cracked.

  • You don't need to drag and drop system objects, like Keyboard, Mouse, etc. They're already included into your project.

    Simply click on them in the list to change specific settings for them. To add Mouse or Keyboard events, simply click on "New Event" or "New Action" in the Events Sheet and they'll be in the list of choices : )

  • Could be you've started a New Project template that already has Mouse and Keyboard objects included. Check on the right side of the screen if they're in the list of objects :)

  • How is that "scary" and "terrifying" ? It's like i'm reading a tabloid article.

    Anyway, I've often copied events across projects and it's always worked fine for me. Indeed a CAPX example is needed for us to be able to look into this.

  • I have the m4 as well.

    Reaching 40GB rewrite in a single day is quite a feat for you to worry about that.

    Also since I assume your laptop is of a newer make/model, the other parts on your laptop should failing long before your SSD drive starts giving you trouble.

  • If you've been making C2 games for 5 years and still haven't earned enough from them to buy an SSD hard disk, then you're doing it wrong!

    Anyway, why not just put it on a normal hard disk? It's not like C2 has any loading times

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  • Construct 2 to the Devil's OS? Lord forbid!

  • The next build IS the beta version ;)

  • Just so you know I'm experiencing problems with Preview to CocoonJS too.

    The example should work just fine when you use normal export to CocoonJS : )

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Xionor

Member since 16 May, 2013

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