Xionor's Recent Forum Activity

  • Computers work in mysterious ways.

    Same reason why the recent Total War Rome 2 game runs fine on my old Laptop but not my Nvidia Titan powered desktop.

  • This looks absolutely amazing.

  • I wonder what this tool will do when he sees the $1,000,000 pricetag on the Unreal engine : D

    And to all the people wondering why he's acting incoherently and picky about a few hundred $ - He's 15, according to one of his posts :P

  • For great justice!

  • I tried to make a smooth coloring transition

    Every Tick

    Set LayerEffect(Tint) Paramater 0 to X+1

    But it only sets it to X+1 once, when the layout starts, rather than increasing X by 1 every tick. Is that intended?

  • Found it, thank you!

  • Is it possible to use a WebGL, or any other effect, to color a Grayscale image inside Construct on runtime?

  • Hi,

    In order for an object to appear "anti-aliased" as in smooth, you have to leave a 1px transparent border around the object, just like Crop does.

    However that also expands Bounding-Box-based collision polygons to fit the new sprite body. Then gaps start to appear between objects.

    Could we get a new option in the Collision Polygon setting in the Image/Sprite Editor that would enable to to scale the Collision Polygon? Like 99% of original value, or -1px smaller on all sides.

    Manually setting the bounding box of a large square or triangle and making it absolutely perfect and even is a hell of a pain.

  • Why not try and see?

  • Well that's new...

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  • AngelEyes

    there are no free meals in this world [unless someone live in North Korea concentration camp] and making games (or apps) is about making money. Of course it is nice to be 15 years old and make first app for family&friends, that will have 10-50 installs, but that's not enough for real life. 100% of Java developers do apps for money so why Construct 2 should be worse? So as I said many times: Scirra should make deal with some mobile ad network and make possible real monetization methods. Because now real money is in mobiles.

    Money is in mobiles only for a select few top-developers. Combined with the massive piracy rate of mobile games it's hardly profitable unless you're one of the mentioned top-developers.

  • It's mostly a toy for hobbyists.

    While HTML5's platform compatibility gives you the ability to export to any platform, it never really excels at any of the platforms it works on.

    It's a jack of all trades, master of none.

    While you can make Android/iOS games from the same HTML5 project, both their performance and functionality are very limited. You have to work with really large limitations, both performance-wise and in terms of what you can implement in your games.

    You can export a project to PC as an .exe file, but you have very little control of the file system, and you're never running "native" - it works through a bare-boned version of Chrome called Chromium. While it's compatible with any PC out there, Chrome/Chromium tends to give different results on different PCs. For example, after applying a coloring-effect, a cloud appears Green on my PC and Red on friend's.

    WiiU is something that is in the works of being implemented, but really, who has a WiiU anyway?

    Ouya - Look at android section.

    PS and XBOX have we no news or info about.

    All that said, it's still a hobbyist tool. I don't think i've heard of anyone earning more than a few hundred bucks a month with Construct 2 Games/Apps. And there's less than a handful of people doing that.

    If you have amazing ideas, and are ready to work around the software's limitations, sure you can make anything and earn millions with it. A game's profitability has rarely anything to do with the way it's made. It's all about a great idea with great gameplay and the limits of your own imagination and dedication to it!

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Xionor

Member since 16 May, 2013

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