Xionor's Recent Forum Activity

  • Something like this should "just work" since it only has one purpose in life. It's only reason to exist is to take what we've done and "make it go" on mobile devices. If any single setting or object could make the frame rate drop 30+ frame per second, then that is considered a flaw in my mind.

    Clearly CocoonJS isn't fully cross-platform ready, at least not when used with Construct 2.

    Hopefully Ludei will sound off on this issue at some point. At least acknowledge it is an issue.

    It should "just work"? Do you even have any idea how difficult it is to make a functioning wrapper that effectively "translates" HTML5 into as close to native language as possible?

    Ludei, a dedicated team of professionals are working ONLY with that and even they are having trouble with it.

    Do you also realize it's completely FREE right now and that you don't pay ANYTHING to use it?

    The text object could make the fps drop down 30fps, because of WebGL. It's just how WebGL works, it's not a problem with CocoonJS and it would work just as bad on any platform/combination.

    Ludei know of all the issues, a lot of us are giving them feedback and bug reports and they're even visiting the forums from time to time.

    You are honestly in no position whatsoever to criticize Ludei for all the FREE amazing work they're doing for the entire HTML5 community.

  • How did you install 1.4 on the iOS?

    I see on the Ludei website that they still havent enabled WebGL demos for iOS, I assume WebGL is not ready for iOS deployment yet.

    delgado

    David Flook

    Most people have experienced a major performance increase with 1.4, me included.

    Do you have a dynamically updating TEXT object in your game? Text objects really lag down WebGL(which was introduced in 1.4) A LOT. It's recommended you always use Sprite Fonts instead, they're lag-free.

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  • Some Antivirus programs don't like the Node-Webkip exe (nw.exe)

    Try disabling antivirus and installing again, or just click the Ignore button.

  • If i need to make money to spend it.....its a waste

    How do you live...?

  • AnD4D

    Tousche.

    I have the games on a single layer.

    Just tired to change it, won't change layer.

    Game still runs fine, it doesn't crash or anything, it simply doesn't change the layer.

    Am at work now, will do more extensive test later at home.

  • Ashley

    Can't we just get the ability to make turning instant?

  • Got a response from Ludei.

    "Our Box2D implementation doesn't have SetFixedRotation() for now."

    Crossing fingers it gets added in next update.

  • You need to show us an example of the problem so that we can help you : )

  • CocoonJS is NOT broken. It works pretty nice for me and all of my physics games run perfectly on it.

    And yes, I am using CocoonJS 1.4.

    It's only some actions that crash it atm but that will be fixed for next update.

  • Yep, you just need to use CocoonJS.

    Tho you can't make a "perfect PC copy" - Your PC is like 100 times faster than most Android devices. What runs fine on the PC might run horribly on Android even with Cocoon's acceleration.

    But if you ask if it will look the same on Android as it does on PC, yea, CocoonJS will do that.

    That's the best tool for porting to Android. Gives amazing performance and even supports WebGL effects!

  • I hope Ashley can give a better answer.

    It's just that we're on our own until he comes back after the weekend!

    Sorry if my suggestions seem silly, but seeing as this error doesn't trigger on my machine it must be PC-specific, right?

    Tho of course, it might as well be a bug. Only Ashley knows how the Node-Webkit preview launcher works.

    If I were you I'd try to pinpoint the issue - Make the Construct folder read only, see if any files are disappearing after the error appears by checking the number of files in the folder, etc.

  • Oh, I thought it had to be done on font import. Didn't think it'd have to be done inside the Event Sheet.

    Do you know if i have the set the individual Character Widths for every layout, or doing once at game startup should be enough for the entire duration of the game?

    Still, it's gonna be some work! ^^

    Thank you a lot for the help! :)

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Xionor

Member since 16 May, 2013

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