Xionor's Recent Forum Activity

  • Hey, quick question.

    Is there any quick way to make a Global Variable keep its value even after doing a "Reset global variables to default" ?

  • This just happened to me too.

    I have both r132 and r136 installed.

    In r136, all the colors are normal.

    However after I installed r136, in r132 all the white background colors of Events and Layout background turned Orange as well.

    Reloading the default theme fixes this, but it's still annoying.

  • You could use the Time Scale option to make things go faster or slower on a global scale in the game.

  • Hi,

    Ashley , long time ago you posted an example on how to effectively use Canvas Shapshot here :

    dl.dropbox.com/u/15217362/FixedCanvasSnapshot.capx

    I tried it today on an Android 4.1.2 device with CocoonJS and it did not work. Is there any plans to make this feature usable on Android or is it the OS itself that blocks those kind of operations?

  • I've read those but still feel uneducated on the subject.

    1.How can I change the black background that appears while using some of the Blend Modes?

    Like how do i specify what source(i assume that's the background) is?

    I tried everything, and stuff is still mostly black.

    2. Why does transparency tend to fall to black too?

    Techniques using Masks and such is something I'd also like to learn about.

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  • Hey.

    Can anyone point me to a tutorial about the different Blend Modes? I can't seem to understand how any of them work nor how to use them properly.

  • Is there a way to fetch the current date/time from a mobile device?

    Is there any other way to check how much real world time has passed since the game previously closed?

  • No. Time Scale only freezes the object's movement among other things.

    Events and Calculations keep running as normal.

  • Hi,

    Ludei will be releasing CocoonJS 1.4 soon along with hopefully WebGL support for Android in the nearby future. I have a question in regards to that.

    I am working on a project with Construct 2, where the amount of sprites from Particle Sprays(altogether 70 sprites exist on the screen at any time) severely slows down all but the newest Android phones.

    I see in the WebGL demos Ludei have WebGL Sprites demo giving the ability to put a huge number(500+) of sprites on screen without visible slowdown.

    When WebGL accelaration finally gets activated will it also accelarate the sprites in Construct 2 on Android phones and such or?

  • I still see no need whatsoever for an automated solution for this.

    You're already inside Construct editing the code when making changes. Thus correcting "Build 1234" to "Build 1235" on a piece of text/variable before you save/export shouldn't be that difficult.

  • You spawn the Block exactly on top of Player 1.

    There is no space between them and their Bounding Boxes have no space between eachother. That is why the engine detects them as colliding and since your Player 1 cannot move through solids, it "freezes".

    Lowering the Bounding Box on Player 1 by a single pixel from the Bounding Box options fixes this. You can also do the opposite, raise the bounding box of the Block by 1 pixel.

    Then you can move through freely, while it still looks like they're exactly ontop of eachother.

  • I'm assuming you mean the hollow paths left out by the characters.

    The way I see it, you have a layer of the "dug out dirt" either above or below the gameplay layer.

    Then you use a round invisible object on character as a Mask so it either "cuts away" the pieces of layer it moves through or rather puts the dirt pieces ontop of the layer.

    Another way is to make it spawn a "dirt circle" ontop of the character every time he moves one pixel in any direction, but that would mean having an obscene amount of sprites on the screen eventually and even though they're static i'm not sure how the engine would handle those very well.

    I believe WebGL effects are responsible for these things, but since i'm not using WebGL at all I can't really help further than that, sorry.

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Xionor

Member since 16 May, 2013

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