Xionor's Recent Forum Activity

  • Ashley I get the same message when I tried to build with phonegap. "This app isn't using the latest version of PhoneGap." when i tried to build it on their website. Then I just gave up on compiling with phonegap.

  • > Performance has gone DOWN for me.

    >

    > Any updates of the Text object in particular seem do bring Cocoon 1.4 to its knees.

    >

    > FPS drops from 62 to 11 when i make a Text object display int(Touch.X) for example.

    >

    > Also any games, including Scirra's own Space Blaster experience hickups every time a new resource has to be loaded in - like a new type of enemy.

    Though that`s just an example, this may be able to help you about the text things:

    http://www.scirra.com/forum/why-are-text-objects-more-intensive-with-webgl_topic65487.html

    shaircast

    Thank you, didn't know the Text object didn't directly work with WebGL! : )

    Performance is good now!

  • How is that an issue? Seems by phone design to me. In any case it's probably your phone.

  • Performance has gone DOWN for me.

    Any updates of the Text object in particular seem do bring Cocoon 1.4 to its knees.

    FPS drops from 62 to 11 when i make 5 Text objects display 5 different touches with int(Touch.XAt(#)) for example.

    Also any games, including Scirra's own Space Blaster experience hickups every time a new resource has to be loaded in - like a new type of enemy.

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  • Has Ashley even updated r136 for CocoonJS 1.4?

  • Do you mean ray casting or am i not understanding you right?

    I'm not sure how would you achieve ray casting in Construct2. I've read about some people trying but I don't know if they ever succeeded.

    If not ray casting, then you're asking about pretty basic stuff, so I think it would be best to actually check out the Tutorials and Demos first and the manual! I personally read the entire manual before i started doing anything serious with Construct : P

  • You can for example create as many Layers as you want to have Z-Orders. For example 10 layers for 10 different Z levels. You then order them in your prefered order.

    And you can make the following.

    Every tick ->

    If Object1.Y < 100 - Object1.MoveToLayer 1

    else IF 100 < Object1.Y <200 - Object1.MovetoLayer 2

    else IF 200 < Object1.Y <300 - Object1.MovetoLayer 3

    That works for a limited number of Z dimensions.

    For an infinite number, it is possible to move an object either to the Top of the Z Order or the Bottom of it, but im not sure what your game is trying to achieve, thus not sure if that would help you.

  • Hello.

    I was wondering if anyone has a suggestion on how to do this.

    For example you have 10 Button objects, all named Button1, Button2, Button3, etc.

    Is it possible to refer to them in the construct 2 events by using a string and a value?

    For example

    value = 5

    Every Tick -> Set currentButtonX to "Button"&value.X

    "Button"&value.X is supposed to refer to Button5.

    Is there any way to do this in Construct?

  • Would be awesome if we could give some kind of Rep or Thumbps Up/Like to posters on the forum.

    You know when someone posts an awesome plugin, you just want to give that person a thumbs up! ^^ I think it would be a great option.

  • Just wanted to say thank you for the awesome MoveTo behavior! Simple yet incredibly useful.

  • Construct 2 is already dirt cheap and the devs are absolutely amazing at updating it.

    I'd say it should even cost more!

    If you want to use one of the best tools on the market, you also have to give the devs a little something to live by in return.

  • Good suggestion! Thank you! : )

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Xionor

Member since 16 May, 2013

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