PSI's Recent Forum Activity

  • We wouldn't be having this discussion or many others like it if C2 games ran flawlessly in any browser. I love C2 and feel like I'm making an awesome game with it, I'm just hoping I won't come across too many obstacles as I publish the game and move forward with it. I feel like if Ashley did take more of a part in this particular aspect, it might make the difference. That being said, I'm a father and I realize what it means to be BUSY and only have so much time in the day.

  • How about if he used the cocoonJS or crosswalk team - whoever was closer to pulling it off? It might be best to integrate and improve on what's already been done instead of starting from zero. I'm not a techie though. Don't understand the "under the hood" part.

  • [quote:2s2ot5su] if scirra would waste a year for their nonbrowserwrapper just to bring us better performance, better, well everything i think it would be worth it and they could develop a standard in between all of these other wrappers. even at the cost of employin' a few new devs to help with that. gles.js just shows us that it could be done, pretty quickly and nicely. including other features is just "useless" - you need networking - audio - graphics and maybe physics as separate thing - and you got everything you need for your 2D game.

    I think this is a great idea. No one understands C2 as well as Ashley - if he could oversee the development of such a wrapper, it would make C2 independent of 3rd party software that may or may not work well with C2. Of course I'm no expert but it seems such indepence and reliability could launch C2 to the next level.

  • - I noticed the parallax effect on the Airscape website. Do you mind if I ask what you used to construct the site and how you achieved the parallax effect? I like it.

  • Thanks all for the clear answers. Do any of you have any easy web-design software that you recommend?

  • ?

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  • Make a complex game and come read through the forum and tutorials often. The farther I've gotten into my game, the more I see that at some point, working on a unique game, you'll be in uncharted territory and will have unique problems to overcome. This makes it fun and points out that ultimately you can only really rely on yourself and your team. Good luck!

  • Aphrodite - thank you, very simple.

  • If so, I'm missing it. IE - how do players exit the game?

  • Ribis - Thank you. I look forward to checking the plugin out!

  • Ashley - thanks for the info. Bl4ckSh33p - after you try it, please share if that works.

  • TiAm - agreed - that would be awesome! Thanks for the info everyone. Ribis - how would you go about encrypting the values?

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PSI

Member since 14 May, 2013

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