R0J0hound - no but I do use "pick by comparison" a lot.
I have been getting this alert after my game runs for a few minutes. I don't reference IIDs in my coding, only UIDs. Thanks, Morgan.
TY.
As soon as I add the localstorage to my project and run it, I get this notification:
.
Anyone have any idea what the problem is?
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No, I paid full price for C3.
I think around chromium 38, disabling webGL would give my game a HUGE performance boost in chrome on my low powered PC tablet.
https://www.scirra.com/tutorials/1258/change-your-game-resolution
I don't use platforming in my game and I don't have any noticeable jank right now.
I noticed this too. All stutter in chrome would disappear when I'd switch WebGL off. My new laptop runs WebGL very smoothly in node-webkit 10.5.
Aurel used Node-Webkit 10.5 for The Next Penelope and it seems to be working fine. They even said they got greenworks to work with it. Maybe that is the key for the moment. Their game gets outstanding reviews as well and no mention of jank. http://store.steampowered.com/app/332250/
lucid - I figured out how to apply effects to individual instances. On created, I set the specific ID of sprites to the overall UID of the particular instance. Then I apply the effect to the sprites individually (instead of to the entire family which affects every instance). Anyway, I figured that I would share this!
Member since 14 May, 2013